Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Playing like Celebrim - The Champion Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 5437003" data-attributes="member: 4937"><p>I don't have the Evil portfolios in a finished state, because I don't usually play evil campaigns and I generally just make some quick notes for evil NPC champions or rely on the Unholy Warrior abilities (which are wretched on the whole). Now that the Champion is getting out into the wild, I may work them up if the responce is generally favorable.</p><p></p><p>Those of you familiar with the Holy Warrior class may see somethings that are familiar and some things that are much less so. A lot of the names are the same, but actual abilities are sometimes very different. </p><p></p><p>I need to excerpt one more thing from the house rules, I think to give enough to go on here - the leadership skill:</p><p></p><p><span style="font-size: 18px">LEADERSHIP (CHR; TRAINED ONLY)</span></p><p>The skill of assisting others to be their best in dangerous situations.</p><p>Check: </p><p>DC 15 Use ‘aid another’ from a distance of up to 30’.</p><p>DC 15 As a full round action, mitigate a morale penalty on an ally within 30’ by up to ½ your charisma bonus (rounded up).</p><p>DC 15 As a full round action, shorten the duration of the shaken condition in an ally within 30’ by a number of rounds equal to your charisma bonus.</p><p>DC 20 As a full round action, shorten the duration of the frightened, panicked or cowering condition in an ally within 30’ by a number of rounds equal to your charisma bonus.</p><p>DC 20 As a standard action, if you are not flatfooted, warn an ally within 30’ who is flatfooted so that they are no longer treated as flatfooted for purposes of attacks made on them.</p><p>DC 25 As a full round action, grant a +2 morale bonus to a single ally’s Will saving throw for a number of rounds equal to your charisma bonus. Benefit is cancelled if you fail a Will saving throw during this period.</p><p></p><p>Do any of the above full actions as a standard action: +5 DC</p><p>Do any of the above actions as a free action: +15 DC</p><p>Do any of the above to a number of allies equal to your charisma bonus: +5 DC</p><p>Do any of the above to an ally or allies anywhere in range of hearing: +10 DC</p><p>Do any of the above to all allies in range of hearing: +20 DC</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5437003, member: 4937"] I don't have the Evil portfolios in a finished state, because I don't usually play evil campaigns and I generally just make some quick notes for evil NPC champions or rely on the Unholy Warrior abilities (which are wretched on the whole). Now that the Champion is getting out into the wild, I may work them up if the responce is generally favorable. Those of you familiar with the Holy Warrior class may see somethings that are familiar and some things that are much less so. A lot of the names are the same, but actual abilities are sometimes very different. I need to excerpt one more thing from the house rules, I think to give enough to go on here - the leadership skill: [SIZE="5"]LEADERSHIP (CHR; TRAINED ONLY)[/SIZE] The skill of assisting others to be their best in dangerous situations. Check: DC 15 Use ‘aid another’ from a distance of up to 30’. DC 15 As a full round action, mitigate a morale penalty on an ally within 30’ by up to ½ your charisma bonus (rounded up). DC 15 As a full round action, shorten the duration of the shaken condition in an ally within 30’ by a number of rounds equal to your charisma bonus. DC 20 As a full round action, shorten the duration of the frightened, panicked or cowering condition in an ally within 30’ by a number of rounds equal to your charisma bonus. DC 20 As a standard action, if you are not flatfooted, warn an ally within 30’ who is flatfooted so that they are no longer treated as flatfooted for purposes of attacks made on them. DC 25 As a full round action, grant a +2 morale bonus to a single ally’s Will saving throw for a number of rounds equal to your charisma bonus. Benefit is cancelled if you fail a Will saving throw during this period. Do any of the above full actions as a standard action: +5 DC Do any of the above actions as a free action: +15 DC Do any of the above to a number of allies equal to your charisma bonus: +5 DC Do any of the above to an ally or allies anywhere in range of hearing: +10 DC Do any of the above to all allies in range of hearing: +20 DC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Playing like Celebrim - The Champion Class
Top