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Playing Like Celebrim - The Explorer Class
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<blockquote data-quote="arcseed" data-source="post: 5440009" data-attributes="member: 3281"><p>You're right, he does seem kinda weak. I compare him to the rogue, as the other handy skillmonkey, and he does less damage (slightly more reliably), has a worse selection of skills (particularly missing UMD), and only partially makes up for it with more durability and assorted other abilities. </p><p></p><p>On the other hand, I look at him against a stock fighter or ranger, and I'm a lot more likely to take more than two levels of the explorer.</p><p></p><p>I'd be tempted to expand his skill selection a bit, perhaps with hide, sense motive and UMD. And.. I'm not sure what else. I feel like he could use just a tiny extra bonus.</p><p></p><p>Also, I'd suggest giving him the option of taking the ranger's archer path instead of TWF, unless the hunter gets that.</p></blockquote><p></p>
[QUOTE="arcseed, post: 5440009, member: 3281"] You're right, he does seem kinda weak. I compare him to the rogue, as the other handy skillmonkey, and he does less damage (slightly more reliably), has a worse selection of skills (particularly missing UMD), and only partially makes up for it with more durability and assorted other abilities. On the other hand, I look at him against a stock fighter or ranger, and I'm a lot more likely to take more than two levels of the explorer. I'd be tempted to expand his skill selection a bit, perhaps with hide, sense motive and UMD. And.. I'm not sure what else. I feel like he could use just a tiny extra bonus. Also, I'd suggest giving him the option of taking the ranger's archer path instead of TWF, unless the hunter gets that. [/QUOTE]
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Playing Like Celebrim - The Explorer Class
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