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<blockquote data-quote="Volefisk" data-source="post: 198562" data-attributes="member: 4497"><p>We have two monks in our group that seem to contrast the two general types of monks that have been described thus far on this thread. The human monk placed WIS before DEX (16 and 18), and CON before STR (14 and 12). She tries to be a tank, but can't quite pull it off. I play an elven monk, and put DEX before WIS (18 and 16), and STR before CON (16 and 11). Rather than putting myself in harms way, I tend to use my superior movement (running, climbing, tumbling, and jump) to put myself in advantageous positions from which I can use my sling. I let the baddies come to me, and my high initiative usually gives me enough time to seriously put the hurt on my foes before they reach me. When they get to me, they're usually wounded enough that I can take them down fast (with flurry of blows) without getting hurt.</p><p></p><p>My monk is a lot more effective than my friend's, which I always feel bad about. But to be honest, he wouldn't be anywhere near as effective without the tank-wannabe in the frontlines.</p><p></p><p>For hand-to-hand goodness, I like using this feat combo: Unbalancing Strike (OA), Expert Tactician (S&F), and Improved Trip. I unleash a flurry of unbalancing blows against my foe, maybe making one of them a Stunning Attack. Since they're bound to fail at least one of their saves and lose their DEX bonus, I use the extra partial action to Trip them (with bonuses from the Stunning/Unbalancing Attack) and deal extra damage when they fall. When it all comes together, it is a sight to behold... and a crowd pleaser, because I tend to act first and by my actions give all the other PCs bonuses to hit our common foe.</p><p></p><p><Volefisk></p></blockquote><p></p>
[QUOTE="Volefisk, post: 198562, member: 4497"] We have two monks in our group that seem to contrast the two general types of monks that have been described thus far on this thread. The human monk placed WIS before DEX (16 and 18), and CON before STR (14 and 12). She tries to be a tank, but can't quite pull it off. I play an elven monk, and put DEX before WIS (18 and 16), and STR before CON (16 and 11). Rather than putting myself in harms way, I tend to use my superior movement (running, climbing, tumbling, and jump) to put myself in advantageous positions from which I can use my sling. I let the baddies come to me, and my high initiative usually gives me enough time to seriously put the hurt on my foes before they reach me. When they get to me, they're usually wounded enough that I can take them down fast (with flurry of blows) without getting hurt. My monk is a lot more effective than my friend's, which I always feel bad about. But to be honest, he wouldn't be anywhere near as effective without the tank-wannabe in the frontlines. For hand-to-hand goodness, I like using this feat combo: Unbalancing Strike (OA), Expert Tactician (S&F), and Improved Trip. I unleash a flurry of unbalancing blows against my foe, maybe making one of them a Stunning Attack. Since they're bound to fail at least one of their saves and lose their DEX bonus, I use the extra partial action to Trip them (with bonuses from the Stunning/Unbalancing Attack) and deal extra damage when they fall. When it all comes together, it is a sight to behold... and a crowd pleaser, because I tend to act first and by my actions give all the other PCs bonuses to hit our common foe. <Volefisk> [/QUOTE]
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