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<blockquote data-quote="Gizzard" data-source="post: 199839" data-attributes="member: 527"><p>> In the span of about 30 fights, I stunned exactly...no one.</p><p></p><p>I'm slightly ahead of this; though not by much. With 18 WIS at level 5 my Stun DC is an unimpressive 15. I tried to stun a Troll 3 times last game and failed every single time. Including the time he rolled a 4 as a save. :-( Big monster = good CON = huge fortitude save. Once again, a Monk is not really meant to fight a Troll head-to-head, so its not to surprising; I suppose we should concentrate more on the skinny guys in the pointy hats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>> Concrete Buddha on Monk optimizations</p><p></p><p>Theres a lot of material there; I'll have to sort through it. Here are some initial thoughts:</p><p></p><p>> Expertise</p><p></p><p>Dratted Expertise and its INT 13 requirement. By the time I spread my points between DEX/WIS/STR/CON I just cant come up with a 13+ to put in INT. But Expertise is pretty far up the ladder in all the Feat chains listed; probably doesnt matter that much anyway. </p><p></p><p>> B) High Str/Con .... Power Attack, Cleave, Imp. Bull Rush, Great Cleave</p><p></p><p>And interesting idea, but not so Monklike I think. If I went down this route, I'd be much more akin to a Fighter (and probably better off being one due to the AC and HP issues.) My characters stats (for example) are STR 15, DEX 17, CON 13, INT 10, WIS 16, CHA 9. If I re-arrange them to STR 17, DEX 15, CON 16, INT 10, WIS 13, CHA 9 I start with a rather Wizardly AC13, although good HPs (11) and fair attack (unarmed +3 for d6+3, flurry +1/+1 for d6+3). Other than the flurry, I feel like just a weak Fighter. Maybe he catches up as time goes by, but I am guessing not.</p><p></p><p>> A5, B5 = MWP (Glaive), Combat Reflexes, Expertise, Imp. Disarm</p><p></p><p>This one looks like a lot of fun. Possibly very character-ful as well. It makes me feel that some polearm should have been a Monk weapon to represent that Oriental polearm (whose name I forget.) </p><p></p><p>> A1, A2 = Weapon Finesse, Dodge, Mobility, Spring Attack</p><p></p><p>So this is the main tree with Weapon Finesse happening at level 3 and Spring Attack happening either at 6 or 9 depending on whether you get the extra feat for being Human.</p></blockquote><p></p>
[QUOTE="Gizzard, post: 199839, member: 527"] > In the span of about 30 fights, I stunned exactly...no one. I'm slightly ahead of this; though not by much. With 18 WIS at level 5 my Stun DC is an unimpressive 15. I tried to stun a Troll 3 times last game and failed every single time. Including the time he rolled a 4 as a save. :-( Big monster = good CON = huge fortitude save. Once again, a Monk is not really meant to fight a Troll head-to-head, so its not to surprising; I suppose we should concentrate more on the skinny guys in the pointy hats. :-) > Concrete Buddha on Monk optimizations Theres a lot of material there; I'll have to sort through it. Here are some initial thoughts: > Expertise Dratted Expertise and its INT 13 requirement. By the time I spread my points between DEX/WIS/STR/CON I just cant come up with a 13+ to put in INT. But Expertise is pretty far up the ladder in all the Feat chains listed; probably doesnt matter that much anyway. > B) High Str/Con .... Power Attack, Cleave, Imp. Bull Rush, Great Cleave And interesting idea, but not so Monklike I think. If I went down this route, I'd be much more akin to a Fighter (and probably better off being one due to the AC and HP issues.) My characters stats (for example) are STR 15, DEX 17, CON 13, INT 10, WIS 16, CHA 9. If I re-arrange them to STR 17, DEX 15, CON 16, INT 10, WIS 13, CHA 9 I start with a rather Wizardly AC13, although good HPs (11) and fair attack (unarmed +3 for d6+3, flurry +1/+1 for d6+3). Other than the flurry, I feel like just a weak Fighter. Maybe he catches up as time goes by, but I am guessing not. > A5, B5 = MWP (Glaive), Combat Reflexes, Expertise, Imp. Disarm This one looks like a lot of fun. Possibly very character-ful as well. It makes me feel that some polearm should have been a Monk weapon to represent that Oriental polearm (whose name I forget.) > A1, A2 = Weapon Finesse, Dodge, Mobility, Spring Attack So this is the main tree with Weapon Finesse happening at level 3 and Spring Attack happening either at 6 or 9 depending on whether you get the extra feat for being Human. [/QUOTE]
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