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<blockquote data-quote="Marandahir" data-source="post: 7940131" data-attributes="member: 6803643"><p>Sure. And I generally drew more on the PoL/Nerath setting than FR anyway, so you could say that they lost the target audience with FR (loregeeks - meant kindly!). </p><p></p><p>It's funny how parallel that was – Nerath literally copypasted classic D&D modules from various settings but especially from World of Greyhawk, so people criticised them for giving them ALMOST Greyhawk but not the Greyhawk they know.</p><p></p><p>For me, I personally prefer if sacred cows are slaughtered and the game is built from the ground up to be the best game it can be. But that's not necessarily how you win audiences - it's always going to need some level of compromise between new recruits and the "old guard." I feel that 5e accomplished that in many ways, especially where it put the re-rebooted Realms front and center. </p><p></p><p>I would note that the timeline has marched on further and I wonder how Ed Greenwood feels about that timeline march, rather than just erasing the Spellplague years entirely. It doesn't REALLY affect the most important characters, who are effectively immortal for differing reasons, but it did change the power regimes in various nations, and allowed for characters to draw on those Spellplague and Returned Abeir years for their backgrounds (esp. for Dragonborn PCs!). This is the sort of compromise with the compromise needed, since now WotC had to appeal to THREE crowds: those who loved the 1e-3.5e Realms, those who loved the 4e game and play in the Realms, and the vast swath of new recruits to the game. You can't turn the clock back, so Dragonborn and Tiefling had to be in the 5e PHB, as did the Warlock and a semi-Warlord Fighter build. And because those are in the game, the Realms needs an explanation for them since the Realms are now the core setting. And that means you need the history of Asmodeus' rise for the standard 4e-5e Tieflings and you need Returned Abeir for Dragonborn. So that brings us to a further march in time where Returned Abeir and the Spellplague elements have been reversed, but some peoples who were affected by those times remained and those histories trickle down. </p><p></p><p>Do you, Mournblade94, play Realms as if the timeline hadn't marched ahead, and is still back in the years featured in 3.5e? If so, what work do you end up doing to make sure you can adapt these adventures to that timeline? If not, how do you feel about the compromised timeline and new leadership in various cities?</p></blockquote><p></p>
[QUOTE="Marandahir, post: 7940131, member: 6803643"] Sure. And I generally drew more on the PoL/Nerath setting than FR anyway, so you could say that they lost the target audience with FR (loregeeks - meant kindly!). It's funny how parallel that was – Nerath literally copypasted classic D&D modules from various settings but especially from World of Greyhawk, so people criticised them for giving them ALMOST Greyhawk but not the Greyhawk they know. For me, I personally prefer if sacred cows are slaughtered and the game is built from the ground up to be the best game it can be. But that's not necessarily how you win audiences - it's always going to need some level of compromise between new recruits and the "old guard." I feel that 5e accomplished that in many ways, especially where it put the re-rebooted Realms front and center. I would note that the timeline has marched on further and I wonder how Ed Greenwood feels about that timeline march, rather than just erasing the Spellplague years entirely. It doesn't REALLY affect the most important characters, who are effectively immortal for differing reasons, but it did change the power regimes in various nations, and allowed for characters to draw on those Spellplague and Returned Abeir years for their backgrounds (esp. for Dragonborn PCs!). This is the sort of compromise with the compromise needed, since now WotC had to appeal to THREE crowds: those who loved the 1e-3.5e Realms, those who loved the 4e game and play in the Realms, and the vast swath of new recruits to the game. You can't turn the clock back, so Dragonborn and Tiefling had to be in the 5e PHB, as did the Warlock and a semi-Warlord Fighter build. And because those are in the game, the Realms needs an explanation for them since the Realms are now the core setting. And that means you need the history of Asmodeus' rise for the standard 4e-5e Tieflings and you need Returned Abeir for Dragonborn. So that brings us to a further march in time where Returned Abeir and the Spellplague elements have been reversed, but some peoples who were affected by those times remained and those histories trickle down. Do you, Mournblade94, play Realms as if the timeline hadn't marched ahead, and is still back in the years featured in 3.5e? If so, what work do you end up doing to make sure you can adapt these adventures to that timeline? If not, how do you feel about the compromised timeline and new leadership in various cities? [/QUOTE]
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