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Playing non-healer clerics
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<blockquote data-quote="EzekielRaiden" data-source="post: 8911122" data-attributes="member: 6790260"><p>Except you are! Repeatedly! Because you are tying "does x set of things" to the <em>specific label</em> already assigned. "C L E R I C" is somehow metaphysically bound to being one and only one set of mechanics and nothing else ever. "F I G H T E R" is another set, except one that is hyperlimited and mostly bad at doing what it was intended to do, especially compared to (you guessed it!) <em>spellcasters</em> who decide to do those things. Want to be an archer? Too bad, cantrips are just better, doubly so if you play Warlock. Want to be a charismatic leader of men? Sorry, that's <em>Bard,</em> and you will <em>never</em> be even half as good as they are. Tank? Nah bro, play <em>Wizard</em> if you want to tank, they're even better than Barbarian, which was already objectively better than Fighter. Physical offense? Skip Fighter, play Paladin or Cleric, depending on whether you want it simple or complex. Etc., etc. Instead of every class actually being designed so it is <em>clearly good</em> at something, has a space where it stands out, we get classes where a dozen things must all be implemented under nearly every label and, guess what, some caster or other win the race every time.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8911122, member: 6790260"] Except you are! Repeatedly! Because you are tying "does x set of things" to the [I]specific label[/I] already assigned. "C L E R I C" is somehow metaphysically bound to being one and only one set of mechanics and nothing else ever. "F I G H T E R" is another set, except one that is hyperlimited and mostly bad at doing what it was intended to do, especially compared to (you guessed it!) [I]spellcasters[/I] who decide to do those things. Want to be an archer? Too bad, cantrips are just better, doubly so if you play Warlock. Want to be a charismatic leader of men? Sorry, that's [I]Bard,[/I] and you will [I]never[/I] be even half as good as they are. Tank? Nah bro, play [I]Wizard[/I] if you want to tank, they're even better than Barbarian, which was already objectively better than Fighter. Physical offense? Skip Fighter, play Paladin or Cleric, depending on whether you want it simple or complex. Etc., etc. Instead of every class actually being designed so it is [I]clearly good[/I] at something, has a space where it stands out, we get classes where a dozen things must all be implemented under nearly every label and, guess what, some caster or other win the race every time. [/QUOTE]
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