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*Dungeons & Dragons
Playing non-healer clerics
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<blockquote data-quote="ECMO3" data-source="post: 8915768" data-attributes="member: 7030563"><p>Based on what part of the rules are any of these "not playing the game properly"? Can you point to anything that would even imply this is true?</p><p></p><p></p><p></p><p>the term "need" is important here. In 8 years of playing 5E I can not think of a single time as a player or DM that a party "needed" a cleric to heal someone and well over half of those parties did not even have a Cleric.</p><p></p><p></p><p></p><p>To the exclusion of spells within his or her school? Are you really saying I can play at a table with you playing an Evocation Wizard and expect that you never take an evocation spell?</p><p></p><p></p><p></p><p>But why the Cleric? Any character can get healing through a feat. If players are expected to heal then this should not be unique to the cleric simply because healing spells are on her list. </p><p></p><p>If it is "necessary"</p><p></p><p></p><p></p><p>All the Wizard has to do is take the right feat at level 4 and then he never even needs to prepare a spell! He does not even have to use a slot to prepare it!</p><p></p><p>Certainly if the class I choose at level 1 dictates that I engage in healing then we should expect players to take a feat at level 4 (or at level 1) to be able to heal some, since it is required.</p><p></p><p>This is especially true if the party does not have a Cleric, since healing is necessary and all!</p><p></p><p></p><p></p><p></p><p>But why the Cleric? Any character can get healing through a feat. If players are expected to heal then this should not be unique to the cleric simply because healing spells are on her list. </p><p></p><p>If the campaign "requires" healing spells (and I have never seen such a campaign), then it is appropriate to expect every casting class to take feats enabling healing.</p><p></p><p>As a point of fact a Wizard can get Cure Wounds. What is playing a Wizard who refuses to heal but telling other players in the campaign to play in a way that does not require healing?</p><p></p><p></p><p></p><p></p><p>Every Character can get healing spells and Wizards and Sorcerers get more slots to spend on those than Clerics do.</p><p></p><p></p><p></p><p></p><p>Yes, absolutely it is VERY selfish. If you feel a certain particular type of contribution is required then YOU should build YOUR character to meet that requirement.</p><p></p><p>If <u>YOU</u> feel healing is necessary for the party to get by then <u>YOU</u> should build a character that can heal - A Cleric or a Wizard with feats or whatever. If <u>YOU</u> don't build a character that can heal and <u>YOU</u> think healing is necessary then <u>YOU</u> are the one to blame for there being no healing.</p><p></p><p>I will build a character to contribute in the ways I feel are necessary and as long as I am contributing in some fashion, it should be ok with you.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8915768, member: 7030563"] Based on what part of the rules are any of these "not playing the game properly"? Can you point to anything that would even imply this is true? the term "need" is important here. In 8 years of playing 5E I can not think of a single time as a player or DM that a party "needed" a cleric to heal someone and well over half of those parties did not even have a Cleric. To the exclusion of spells within his or her school? Are you really saying I can play at a table with you playing an Evocation Wizard and expect that you never take an evocation spell? But why the Cleric? Any character can get healing through a feat. If players are expected to heal then this should not be unique to the cleric simply because healing spells are on her list. If it is "necessary" All the Wizard has to do is take the right feat at level 4 and then he never even needs to prepare a spell! He does not even have to use a slot to prepare it! Certainly if the class I choose at level 1 dictates that I engage in healing then we should expect players to take a feat at level 4 (or at level 1) to be able to heal some, since it is required. This is especially true if the party does not have a Cleric, since healing is necessary and all! But why the Cleric? Any character can get healing through a feat. If players are expected to heal then this should not be unique to the cleric simply because healing spells are on her list. If the campaign "requires" healing spells (and I have never seen such a campaign), then it is appropriate to expect every casting class to take feats enabling healing. As a point of fact a Wizard can get Cure Wounds. What is playing a Wizard who refuses to heal but telling other players in the campaign to play in a way that does not require healing? Every Character can get healing spells and Wizards and Sorcerers get more slots to spend on those than Clerics do. Yes, absolutely it is VERY selfish. If you feel a certain particular type of contribution is required then YOU should build YOUR character to meet that requirement. If [U]YOU[/U] feel healing is necessary for the party to get by then [U]YOU[/U] should build a character that can heal - A Cleric or a Wizard with feats or whatever. If [U]YOU[/U] don't build a character that can heal and [U]YOU[/U] think healing is necessary then [U]YOU[/U] are the one to blame for there being no healing. I will build a character to contribute in the ways I feel are necessary and as long as I am contributing in some fashion, it should be ok with you. [/QUOTE]
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