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Playing Oldschool - White Plume Mountain with 1e
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<blockquote data-quote="MerricB" data-source="post: 2791524" data-attributes="member: 3586"><p>You may be asking why I used (a) White Plume Mountain and (b) why AD&D when I like 3e so much?</p><p></p><p>As for (a), I think White Plume Mountain is a great *fun* adventure. It has a variety of situations, requires the players to think, and isn't too serious. It's always been one of my favourite adventures. No, it doesn't always make sense - but it's enjoyable to run and to play.</p><p></p><p>And why (b) AD&D? Partly it's to reacquaint myself with the game. When you write articles about 3.5e, it's important to remember the game's roots, and to see where things have changed - where things have improved, and where they have not. Then too, there's a different balance perspective to the game. I'm not talking about PC vs PC here (a key component of 3.5e balance), but rather of 3rd level opponents vs 7th level opponents. </p><p></p><p>Look at the attack bonuses above for the pregens. A 6th level character has a +7 attack bonus with a good strength and a magic sword! The F7 (no listed) also only had a +7 attack bonus. (A F1 would be +0 without modification, btw).</p><p></p><p>There's a stretching of AC and attack bonuses in 3e that is not always to the benefit of the game. I found that when running Encounter at Blackwall Keep (Age of Worms #3) last week - the lizardfolk just *couldn't* hit the PCs. 30 lizardfolk vs 6 fifth-level PCs was so lop-sided it wasn't funny... but that would have been challenging in AD&D.</p><p></p><p>I sometime think the stacking of bonuses in 3e has gone too far - and the chief culprit is the ability score progression...</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2791524, member: 3586"] You may be asking why I used (a) White Plume Mountain and (b) why AD&D when I like 3e so much? As for (a), I think White Plume Mountain is a great *fun* adventure. It has a variety of situations, requires the players to think, and isn't too serious. It's always been one of my favourite adventures. No, it doesn't always make sense - but it's enjoyable to run and to play. And why (b) AD&D? Partly it's to reacquaint myself with the game. When you write articles about 3.5e, it's important to remember the game's roots, and to see where things have changed - where things have improved, and where they have not. Then too, there's a different balance perspective to the game. I'm not talking about PC vs PC here (a key component of 3.5e balance), but rather of 3rd level opponents vs 7th level opponents. Look at the attack bonuses above for the pregens. A 6th level character has a +7 attack bonus with a good strength and a magic sword! The F7 (no listed) also only had a +7 attack bonus. (A F1 would be +0 without modification, btw). There's a stretching of AC and attack bonuses in 3e that is not always to the benefit of the game. I found that when running Encounter at Blackwall Keep (Age of Worms #3) last week - the lizardfolk just *couldn't* hit the PCs. 30 lizardfolk vs 6 fifth-level PCs was so lop-sided it wasn't funny... but that would have been challenging in AD&D. I sometime think the stacking of bonuses in 3e has gone too far - and the chief culprit is the ability score progression... Cheers! [/QUOTE]
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