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Playing Oldschool - White Plume Mountain with 1e
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<blockquote data-quote="MerricB" data-source="post: 2792167" data-attributes="member: 3586"><p><strong>Trick #4: The Inverted Ziggurat Room</strong></p><p></p><p>Andy Collins wondered if anyone ever fought the "dry level" monsters... well, my party sort of did. At least they expended a few spells.</p><p></p><p>After taking a couple of hits from manticore spikes, Adam tossed a fireball at the manticores. It damaged them and shattered the Sea Lion enclosure. Then he tossed a lightning bolt at the water. Zap! The one manticore that was still alive was quickly killed by the Sea Lions. Then another Fireball took care of the Sea Lions.</p><p></p><p>Meanwhile, the giant crayfish of the top levels were climbing out and attacking the PCs. Sarah and Mat held them off as the other ran around casting spells and firing arrows.</p><p></p><p>One point of similarity between 1e and 3e: Monsters can do surprising amounts of damage. A crayfish deals 2d8 damage - a huge deal in a system where the fighter only has 7d10 hp (and this one had no con bonus!) One point of dissimiliarity between 1e and 3e: PC damage doesn't increase that much.</p><p></p><p>A few sleep and web spells later, the scorpions of level C were bound. The Crayfish were crushed. Then, with the upper level's glass shattered, the scorpions drowned.</p><p></p><p>Andy: Yes, my players didn't really feel the dry monsters mattered, either!</p><p></p><p>I'd given one of the PCs a potion of waterbreathing (and another a ring of water walking). So, once again, the party scout... Ben the MU... went on alone to see what he could find. Hmm. A wall of force blocking the lower exit. Drains that would (eventually) get rid of the water. Oh, and a safe. Well, he had a knock spell - and the trap was irrelevant by this time. So, treasure!</p><p></p><p>That's right... each GP is worth 1 XP, and there's also XP for magic items. </p><p></p><p>Here's a question: what does a PC do with all that gold? Well, there's training (if you used the rule - I never did). After that? Not that much. Eventually a castle? </p><p></p><p>There's a purpose for gold in 3e: to buy magic items. It really doesn't have any purpose beyond XP in 1e.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2792167, member: 3586"] [b]Trick #4: The Inverted Ziggurat Room[/b] Andy Collins wondered if anyone ever fought the "dry level" monsters... well, my party sort of did. At least they expended a few spells. After taking a couple of hits from manticore spikes, Adam tossed a fireball at the manticores. It damaged them and shattered the Sea Lion enclosure. Then he tossed a lightning bolt at the water. Zap! The one manticore that was still alive was quickly killed by the Sea Lions. Then another Fireball took care of the Sea Lions. Meanwhile, the giant crayfish of the top levels were climbing out and attacking the PCs. Sarah and Mat held them off as the other ran around casting spells and firing arrows. One point of similarity between 1e and 3e: Monsters can do surprising amounts of damage. A crayfish deals 2d8 damage - a huge deal in a system where the fighter only has 7d10 hp (and this one had no con bonus!) One point of dissimiliarity between 1e and 3e: PC damage doesn't increase that much. A few sleep and web spells later, the scorpions of level C were bound. The Crayfish were crushed. Then, with the upper level's glass shattered, the scorpions drowned. Andy: Yes, my players didn't really feel the dry monsters mattered, either! I'd given one of the PCs a potion of waterbreathing (and another a ring of water walking). So, once again, the party scout... Ben the MU... went on alone to see what he could find. Hmm. A wall of force blocking the lower exit. Drains that would (eventually) get rid of the water. Oh, and a safe. Well, he had a knock spell - and the trap was irrelevant by this time. So, treasure! That's right... each GP is worth 1 XP, and there's also XP for magic items. Here's a question: what does a PC do with all that gold? Well, there's training (if you used the rule - I never did). After that? Not that much. Eventually a castle? There's a purpose for gold in 3e: to buy magic items. It really doesn't have any purpose beyond XP in 1e. Cheers! [/QUOTE]
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