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Playing Oldschool - White Plume Mountain with 1e
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<blockquote data-quote="MerricB" data-source="post: 2792391" data-attributes="member: 3586"><p>That's really amusing, Henry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The same reaction basically came from my players. (Sarah can't stand 1e, but Mat, Gerard and Ben, all new players, are more intrigued).</p><p></p><p><strong>Trick #5: Qesnef</strong></p><p></p><p>Returning to the dungeon, the PCs penetrated the lair of Qesnef, Ogre Magi extraordinare! As noted in the text, he disguised himself as a halfling. The PCs were taken in. "I've been told to stay here by Keraptis, and I can't leave!" </p><p></p><p>So, Mat's new PC, the half-orc cleric/assassin, decided to walk over, pick up Qesnef, and take him out of the room. Qesnef quickly cast his cold ray spell...</p><p></p><p>I should point out that Mat rolled "poorly" for his hit points. He had about 14. He failed his save (this is an ongoing theme) and took the full 8d8 hit points damage. He fell over. (Roll up new stats, Mat!) The rest of us got down to combat.</p><p></p><p>Ben decided to cast Strength on Sarah. Hmm. "Ben, what's the casting time of that spell?" "1 turn" "Ben, 1 turn is ten minutes" "Huh?" "OK, I'll just say you cast it earlier."</p><p></p><p>I'd never really used Strength in my previous career as a 1e Magic-User. I got to see how effective it was now. Not that effective, but Sarah's fighter went from having a 16 strength to an 18/20 strength - so from +1 damage to +1 to hit and +3 damage.</p><p></p><p>What can I say about the combat with Qesnef? They overpowered him quickly? That sums it up. Magic missiles from Ben, good hits from Sarah and Gerard, and an Ogre Mage who couldn't actually hit anything...</p><p></p><p>Then they got down to the looting. As I've alluded to before, I wasn't bothering with any identify rule. So, a +2 set of platemail, a ring of mirror images, a ring of protection +3, and Blackrazor! A +3 sword. What type of sword? I don't know. Look, it says in the module, "sword". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Gerard grabbed the sword. (He's playing a fighter at this stage. Sarah's playing the dwarf fighter, and Mat's rolling up a druid - he finally got some *very* good rolls. Oh, and Ben is playing a magic-user.)</p><p></p><p>The party retreat from the dungeon again to rest and recuperate - and Ben becomes an 8th level MU as he finally gets me to calculate XP.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2792391, member: 3586"] That's really amusing, Henry. :) The same reaction basically came from my players. (Sarah can't stand 1e, but Mat, Gerard and Ben, all new players, are more intrigued). [b]Trick #5: Qesnef[/b] Returning to the dungeon, the PCs penetrated the lair of Qesnef, Ogre Magi extraordinare! As noted in the text, he disguised himself as a halfling. The PCs were taken in. "I've been told to stay here by Keraptis, and I can't leave!" So, Mat's new PC, the half-orc cleric/assassin, decided to walk over, pick up Qesnef, and take him out of the room. Qesnef quickly cast his cold ray spell... I should point out that Mat rolled "poorly" for his hit points. He had about 14. He failed his save (this is an ongoing theme) and took the full 8d8 hit points damage. He fell over. (Roll up new stats, Mat!) The rest of us got down to combat. Ben decided to cast Strength on Sarah. Hmm. "Ben, what's the casting time of that spell?" "1 turn" "Ben, 1 turn is ten minutes" "Huh?" "OK, I'll just say you cast it earlier." I'd never really used Strength in my previous career as a 1e Magic-User. I got to see how effective it was now. Not that effective, but Sarah's fighter went from having a 16 strength to an 18/20 strength - so from +1 damage to +1 to hit and +3 damage. What can I say about the combat with Qesnef? They overpowered him quickly? That sums it up. Magic missiles from Ben, good hits from Sarah and Gerard, and an Ogre Mage who couldn't actually hit anything... Then they got down to the looting. As I've alluded to before, I wasn't bothering with any identify rule. So, a +2 set of platemail, a ring of mirror images, a ring of protection +3, and Blackrazor! A +3 sword. What type of sword? I don't know. Look, it says in the module, "sword". :) Gerard grabbed the sword. (He's playing a fighter at this stage. Sarah's playing the dwarf fighter, and Mat's rolling up a druid - he finally got some *very* good rolls. Oh, and Ben is playing a magic-user.) The party retreat from the dungeon again to rest and recuperate - and Ben becomes an 8th level MU as he finally gets me to calculate XP. Cheers! [/QUOTE]
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