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<blockquote data-quote="karlindel" data-source="post: 4993725" data-attributes="member: 27103"><p>In print vs. out of print isn't a distinction that I would make in choosing a game. I think accessibility,cost, and support are the real factors. Out of print is sometimes used as shorthand for something very hard to find at a price the person is willing to pay or that is incomplete.</p><p></p><p>I am not particularly concerned about player access to the game material, as I can usually find some time to spend with them individually building a character and going over world and system information. If I have the materials for a game that is out of print, then it being out of print isn't a factor for me at all. If I don't have the materials, then the question is whether I can find all of the materials that I feel I need for the game at a price that I can justify for the amount of fun I expect to get out of the game.</p><p></p><p>Another factor with out of print games can be the support. If the game line was short lived and important books are missing (or so rare that they are prohibitively expensive), then that means more work for the GM in filling in holes in the rules, setting information, and coming up with adventures. Whether or not this is a factor depends a lot on the GM and how much time they are willing to spend to make it work. I personally tend to prefer games that have significant support for the GM, with supplements and published adventures that I can use and modify to my liking. If the game is no longer in print, but it had a good run with plenty of support products, then this is not really a factor.</p></blockquote><p></p>
[QUOTE="karlindel, post: 4993725, member: 27103"] In print vs. out of print isn't a distinction that I would make in choosing a game. I think accessibility,cost, and support are the real factors. Out of print is sometimes used as shorthand for something very hard to find at a price the person is willing to pay or that is incomplete. I am not particularly concerned about player access to the game material, as I can usually find some time to spend with them individually building a character and going over world and system information. If I have the materials for a game that is out of print, then it being out of print isn't a factor for me at all. If I don't have the materials, then the question is whether I can find all of the materials that I feel I need for the game at a price that I can justify for the amount of fun I expect to get out of the game. Another factor with out of print games can be the support. If the game line was short lived and important books are missing (or so rare that they are prohibitively expensive), then that means more work for the GM in filling in holes in the rules, setting information, and coming up with adventures. Whether or not this is a factor depends a lot on the GM and how much time they are willing to spend to make it work. I personally tend to prefer games that have significant support for the GM, with supplements and published adventures that I can use and modify to my liking. If the game is no longer in print, but it had a good run with plenty of support products, then this is not really a factor. [/QUOTE]
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