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<blockquote data-quote="Furn_Darkside" data-source="post: 253471" data-attributes="member: 210"><p>Salutations,</p><p></p><p>Ugh, I know the feeling Xilo- I have almost always had small groups. I am down to two players with me as the dm now.</p><p></p><p>In high school, we even had stretchs with one player/one dm.</p><p></p><p>I think darkbard's advice above is on the right track, but to make it easier for the dm- the player can take control of the npc's in battle. The dm always holds the ability to stop the player from having the npc do something they would not normally do in the situation.</p><p></p><p>Battles and challenges can also be easily tuned down to a single player. A thief/bard is perfect- it begs for thief guild like adventures. Missions and robbing jobs that would not be appropriate for a large group in the first place. Tell the dm your char wants to join/start a thief guild <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Of course, for all this to work. It really depends on the player- they need to be proactive. If they are usually a laid back person who is not big on roleplaying or communication, then such a game may just not be possible.</p><p></p><p>Good luck!</p><p></p><p>Respectfully submitted</p><p>FD</p></blockquote><p></p>
[QUOTE="Furn_Darkside, post: 253471, member: 210"] Salutations, Ugh, I know the feeling Xilo- I have almost always had small groups. I am down to two players with me as the dm now. In high school, we even had stretchs with one player/one dm. I think darkbard's advice above is on the right track, but to make it easier for the dm- the player can take control of the npc's in battle. The dm always holds the ability to stop the player from having the npc do something they would not normally do in the situation. Battles and challenges can also be easily tuned down to a single player. A thief/bard is perfect- it begs for thief guild like adventures. Missions and robbing jobs that would not be appropriate for a large group in the first place. Tell the dm your char wants to join/start a thief guild :) Of course, for all this to work. It really depends on the player- they need to be proactive. If they are usually a laid back person who is not big on roleplaying or communication, then such a game may just not be possible. Good luck! Respectfully submitted FD [/QUOTE]
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