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<blockquote data-quote="Kibo" data-source="post: 253855" data-attributes="member: 5451"><p><strong>Solo: Good, Mario van Peebles: Bad</strong></p><p></p><p>Solo gaming is cool for both you and the GM. You can do things you can't normally do in a campaign with more people. You can colaborate on story ideas that might make neat adventures. You can do things like play books. (I did this with DL Chronicals, actually with two people). You can do more story focused things without other people getting board, or needing attention, or whatever it is they might need. You can experiment with new ideas in your current game, new game systems (I'd always do a few small solo adventures with new game systems, a couple of those ended up being brilliant stories, and some of my best adventures). </p><p></p><p>There are a lot of advantages with the mano y mano game. The games get extreamly fast, cause you and your player are always on the same page. This actually makes it a little harder on the GM when more people join the game as that subtext just isn't there with the other person and you really notice how much you rely on that. I constantly worried that I might be short changing the new guy, and although, it definately turned out ok (on occasion great). I still can't help but think maybe it could have been better. But with some of the solo ones, we should have transcribed it, found backers, shot it, and split the 100 million in back end box office profits 50/50 and moved to Aruba.</p><p></p><p>The only thing that's really difficult to do, as others have mentioned, is an ensamble cast. And most good movies, they center on one or two individuals. This is a great opportunity to have a different kind of role playing fun. Take advantage of it.</p></blockquote><p></p>
[QUOTE="Kibo, post: 253855, member: 5451"] [b]Solo: Good, Mario van Peebles: Bad[/b] Solo gaming is cool for both you and the GM. You can do things you can't normally do in a campaign with more people. You can colaborate on story ideas that might make neat adventures. You can do things like play books. (I did this with DL Chronicals, actually with two people). You can do more story focused things without other people getting board, or needing attention, or whatever it is they might need. You can experiment with new ideas in your current game, new game systems (I'd always do a few small solo adventures with new game systems, a couple of those ended up being brilliant stories, and some of my best adventures). There are a lot of advantages with the mano y mano game. The games get extreamly fast, cause you and your player are always on the same page. This actually makes it a little harder on the GM when more people join the game as that subtext just isn't there with the other person and you really notice how much you rely on that. I constantly worried that I might be short changing the new guy, and although, it definately turned out ok (on occasion great). I still can't help but think maybe it could have been better. But with some of the solo ones, we should have transcribed it, found backers, shot it, and split the 100 million in back end box office profits 50/50 and moved to Aruba. The only thing that's really difficult to do, as others have mentioned, is an ensamble cast. And most good movies, they center on one or two individuals. This is a great opportunity to have a different kind of role playing fun. Take advantage of it. [/QUOTE]
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