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<blockquote data-quote="CRG" data-source="post: 253986" data-attributes="member: 5867"><p><strong>2 player controlled characters</strong></p><p></p><p>When running a game that goes from "normal" to "solo", it is often difficult to scale back and completley change the direction of a game from "question" or "intrigue" to simply "single guy doing thief guild things".</p><p></p><p>For that reason, when this has happened in the past, I generally recommend that the player think hard about the character they want to play. If they will be happy with one, so be. If they really will want another to do specifically what they wish (and not just be a spear carrier or support cast), play 2 PCs max.</p><p></p><p>The remainder can be hirelings or henchman. </p><p></p><p>That said, it has been my experience in most D&D games that (unless you completely trivialize traps and such) a theif-type is nearly required. I've seen successful solo's run where the PC was a straight class with no frills (ie, fighter) but they tend to be more pigeon-holed into adventures ("me fight now"). Having a theif hireling to do all the fun work and get rid of all the traps just doesn't seem realistic.</p><p></p><p>The Bard-Rogue idea though, I like. It gives you talkiness, stealth, traps and some magic (even some curative magic). That would be a decent class to start with. Hire a bodyguard or two eventually and you're done.</p></blockquote><p></p>
[QUOTE="CRG, post: 253986, member: 5867"] [b]2 player controlled characters[/b] When running a game that goes from "normal" to "solo", it is often difficult to scale back and completley change the direction of a game from "question" or "intrigue" to simply "single guy doing thief guild things". For that reason, when this has happened in the past, I generally recommend that the player think hard about the character they want to play. If they will be happy with one, so be. If they really will want another to do specifically what they wish (and not just be a spear carrier or support cast), play 2 PCs max. The remainder can be hirelings or henchman. That said, it has been my experience in most D&D games that (unless you completely trivialize traps and such) a theif-type is nearly required. I've seen successful solo's run where the PC was a straight class with no frills (ie, fighter) but they tend to be more pigeon-holed into adventures ("me fight now"). Having a theif hireling to do all the fun work and get rid of all the traps just doesn't seem realistic. The Bard-Rogue idea though, I like. It gives you talkiness, stealth, traps and some magic (even some curative magic). That would be a decent class to start with. Hire a bodyguard or two eventually and you're done. [/QUOTE]
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