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Playing the crazed wizard of the party
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<blockquote data-quote="Ralts Bloodthorne" data-source="post: 2917623" data-attributes="member: 6390"><p>That's what you got out of it?</p><p></p><p>How did you come to that?</p><p></p><p>The GM is good, knows what he's doing.</p><p></p><p></p><p>Coconuts, parrots, monkey's. Those are targets.</p><p></p><p>Want us to quote the SRD for you? Fly can be dispelled, and the character slowly drops toward the ground at the rate of 60 feet per round for 1d6 rounds.</p><p></p><p>His 1d6 resulted in a 1.</p><p></p><p>500-60-440 = 20d6</p><p></p><p>Fly can be dispelled.</p><p></p><p>Move action and attack.</p><p>Full attack.</p><p>Please. Let me guess, switched a ring and making a move is too many.</p><p></p><p>Where in the 9 Hells are you getting too many actions in a round?</p><p></p><p>Because I wrote something like "magic missile magic missle LIGHTNING BOLT!" or something like that?</p><p></p><p>I mean, I could go back and completely correct it for mathmatics and give it a round by round.</p><p></p><p>Round one, he's running long the treeline, yelling at me to come down and fight honorably.</p><p>He throws a dagger, which misses.</p><p>I magic missile his dumb butt.</p><p>Round two, he complains loudly to the GM that he doesn't have a missile weapon, the GM asks why he didn't take any, and why is he attacking party members. "Because he's evil!" The GM tells him that he didn't even do a detect evil, how does he know? I tell him not to worry about it, I've got it under control. He throws another dagger at me and misses.</p><p>I magic missile him again.</p><p>Round three, he runs to the treeline and tries to climb a tree in full platemail, weilding a large steel shield. And fails.</p><p>I lightning bolt him in the face, he drops to the ground in a smouldering pile.</p><p></p><p>Later, I flense off the skin and extra goopy crap with my "necromancer's kit" I took off of an enemy necromancer and use one of my scrolls of animate dead.</p><p></p><p>That better?</p><p></p><p>This he allows us to do. Activate a spell and hold it. </p><p></p><p>Please, go on, show me where we are shattering the rules.</p><p></p><p></p><p>Ah, you find that the new player is a victim, do you?</p><p></p><p>Not that he attacked my wizard without provaction.</p><p></p><p>THREE TIMES! WITH THREE CHARACTERS!</p><p></p><p>Yeah, we're having fun, but the main reason that guy didn't is because he developed a </p><p>"must kill" toward my PC.</p><p></p><p>I'm pretty sure why too.</p><p></p><p>Many people think wizards are the weakest party members, and figured he'd butcher the wizard and show his dominance right off the bat, because he's a jackass.</p><p></p><p></p><p>Not sure what your trying to prove, or what you think you gave me, but I assure you good sir, we play pretty close to RAW, deviating only for a few points so that the campaign can work. Spells are tightly controlled by the GM, so while his characters have the use of spells from different books, I either have to make my own, capture enemy equipment, or derive SRD spells from spells already in my book (Which means making a good case for why the spell I have is like the spell I want). PrC's are extremely limited, or I'd be more than a straight Wizard 11.</p></blockquote><p></p>
[QUOTE="Ralts Bloodthorne, post: 2917623, member: 6390"] That's what you got out of it? How did you come to that? The GM is good, knows what he's doing. Coconuts, parrots, monkey's. Those are targets. Want us to quote the SRD for you? Fly can be dispelled, and the character slowly drops toward the ground at the rate of 60 feet per round for 1d6 rounds. His 1d6 resulted in a 1. 500-60-440 = 20d6 Fly can be dispelled. Move action and attack. Full attack. Please. Let me guess, switched a ring and making a move is too many. Where in the 9 Hells are you getting too many actions in a round? Because I wrote something like "magic missile magic missle LIGHTNING BOLT!" or something like that? I mean, I could go back and completely correct it for mathmatics and give it a round by round. Round one, he's running long the treeline, yelling at me to come down and fight honorably. He throws a dagger, which misses. I magic missile his dumb butt. Round two, he complains loudly to the GM that he doesn't have a missile weapon, the GM asks why he didn't take any, and why is he attacking party members. "Because he's evil!" The GM tells him that he didn't even do a detect evil, how does he know? I tell him not to worry about it, I've got it under control. He throws another dagger at me and misses. I magic missile him again. Round three, he runs to the treeline and tries to climb a tree in full platemail, weilding a large steel shield. And fails. I lightning bolt him in the face, he drops to the ground in a smouldering pile. Later, I flense off the skin and extra goopy crap with my "necromancer's kit" I took off of an enemy necromancer and use one of my scrolls of animate dead. That better? This he allows us to do. Activate a spell and hold it. Please, go on, show me where we are shattering the rules. Ah, you find that the new player is a victim, do you? Not that he attacked my wizard without provaction. THREE TIMES! WITH THREE CHARACTERS! Yeah, we're having fun, but the main reason that guy didn't is because he developed a "must kill" toward my PC. I'm pretty sure why too. Many people think wizards are the weakest party members, and figured he'd butcher the wizard and show his dominance right off the bat, because he's a jackass. Not sure what your trying to prove, or what you think you gave me, but I assure you good sir, we play pretty close to RAW, deviating only for a few points so that the campaign can work. Spells are tightly controlled by the GM, so while his characters have the use of spells from different books, I either have to make my own, capture enemy equipment, or derive SRD spells from spells already in my book (Which means making a good case for why the spell I have is like the spell I want). PrC's are extremely limited, or I'd be more than a straight Wizard 11. [/QUOTE]
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