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General Tabletop Discussion
*Dungeons & Dragons
Playing the Game vs. Reading the Rules of the Game
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<blockquote data-quote="Greg K" data-source="post: 6206285" data-attributes="member: 5038"><p>That is not my experience at all. While a bad group will make a bad experience out of a good game system (as defined by my tastes), for myself, the opposite does not hold true. A good group will not override my dislike for a game's mechanics and concepts unless I or the person running the game have house ruled the offending items (and, if we are bringing in house rules, we are not talking about the rules as written). So, assuming that we are sticking to discussing the rules as written, no matter how good the group might be, the mechanics or concepts that I dislike are going to be there like an itch needing to be scratched while those I strongly dislike will be grating on my nerves like fingernails across a blackboard.</p></blockquote><p></p>
[QUOTE="Greg K, post: 6206285, member: 5038"] That is not my experience at all. While a bad group will make a bad experience out of a good game system (as defined by my tastes), for myself, the opposite does not hold true. A good group will not override my dislike for a game's mechanics and concepts unless I or the person running the game have house ruled the offending items (and, if we are bringing in house rules, we are not talking about the rules as written). So, assuming that we are sticking to discussing the rules as written, no matter how good the group might be, the mechanics or concepts that I dislike are going to be there like an itch needing to be scratched while those I strongly dislike will be grating on my nerves like fingernails across a blackboard. [/QUOTE]
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Community
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Playing the Game vs. Reading the Rules of the Game
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