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Playing the Game vs. Reading the Rules of the Game
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<blockquote data-quote="Argyle King" data-source="post: 6206475" data-attributes="member: 58416"><p>I was looking at the playtest packet, and, if I had to guess, I think the barbarian I mentioned upthread was duel-wielding finesse weapons, had gone into the Totem of The Hawk (which gives advantage on all dex-based attack rolls.) </p><p></p><p>This combo seemed pretty broken in play; blatantly so. With one stat (Dex,) he can attack, deal damage, gain a bonus to AC, and gain a bonus to initiative? Meanwhile, you get to roll twice on every attack while raging (taking the better of the two results,) and add the extra rage damage to two separate attacks.</p><p></p><p>Keep in mind, I noticed all of this after one night of playtesting; the first night I've playtested since the second packet. So it's not as though these issues were deeply buried. They were easily noticeable by anyone who cared to even pay attention to the game.</p><p></p><p>I don't fault the player for that build; it was very effective. It simply seems to me that the fighter I played was the least effective when it came to every aspect of doing things (being tough to hit, dealing damage, fighting in melee, etc) I would associate with being a fighter. To me, that's a problem; especially if it's cropping up at 3rd level already. Looking over the multiclass rules, it seems to me that there are potentially worse combinations available; choices which widen the gap between characters even further.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6206475, member: 58416"] I was looking at the playtest packet, and, if I had to guess, I think the barbarian I mentioned upthread was duel-wielding finesse weapons, had gone into the Totem of The Hawk (which gives advantage on all dex-based attack rolls.) This combo seemed pretty broken in play; blatantly so. With one stat (Dex,) he can attack, deal damage, gain a bonus to AC, and gain a bonus to initiative? Meanwhile, you get to roll twice on every attack while raging (taking the better of the two results,) and add the extra rage damage to two separate attacks. Keep in mind, I noticed all of this after one night of playtesting; the first night I've playtested since the second packet. So it's not as though these issues were deeply buried. They were easily noticeable by anyone who cared to even pay attention to the game. I don't fault the player for that build; it was very effective. It simply seems to me that the fighter I played was the least effective when it came to every aspect of doing things (being tough to hit, dealing damage, fighting in melee, etc) I would associate with being a fighter. To me, that's a problem; especially if it's cropping up at 3rd level already. Looking over the multiclass rules, it seems to me that there are potentially worse combinations available; choices which widen the gap between characters even further. [/QUOTE]
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Playing the Game vs. Reading the Rules of the Game
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