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Playing the same character since 1985? Gwah?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5816869" data-attributes="member: 82106"><p>As far as advancement in 1e goes... Roughly you can just double whatever it took to get 9th level for each level thereafter. The 'capped' classes are the exception, but they both have totally arbitrary XP progression past 9th as well (there is actually one Monk level that is cheaper than the one before it). For the core classes you have somewhere between 225k and 375k per level after 9th, except the thief, which oddly only tops out at 12th and is drastically cheaper in the 9-11th level range than the other classes.</p><p></p><p>One thing to remember is that even if you use XP per GP there's a multiplier. You only get the full amount for taking gold in a level appropriate challenge, there's kind of a hint there that if there's some sort of 'windfall' or huge plot based treasure that is much larger than normal it shouldn't all count. Once you pass name level in 1e it is HARD to find at-level challenges. Even the mightiest dragons are only 11 HD creatures. Demon lords and such are your basic options, with a few top-end demons and devils that are close once you're in 2 digit levels.</p><p></p><p>So you'd expect that 9th level will take 2x more XP than 8th level did, and past that you probably are getting discounted XP. So even with using the standard XP rules it can take a LONG time to amass the XP required to jump a level. A lot of the upper level foes are going to be hard to extract much treasure from too. Demogorgon doesn't generally travel with his treasury and good luck bearding him in his lair...</p><p></p><p>Also, I concur about the 1e book count. I count 11 total core hardbacks, and most of those are rather 'newish' by 1e standards. The core set for many years was core 3 plus Deities and Demigods and Fiend Folio. UA showed up in what, 85? DSG, WSG, MM2, and MotP were all after that. Honestly I think we barely cracked anything post-OA, and we never really got around to playing OA, though it has some cool stuff.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5816869, member: 82106"] As far as advancement in 1e goes... Roughly you can just double whatever it took to get 9th level for each level thereafter. The 'capped' classes are the exception, but they both have totally arbitrary XP progression past 9th as well (there is actually one Monk level that is cheaper than the one before it). For the core classes you have somewhere between 225k and 375k per level after 9th, except the thief, which oddly only tops out at 12th and is drastically cheaper in the 9-11th level range than the other classes. One thing to remember is that even if you use XP per GP there's a multiplier. You only get the full amount for taking gold in a level appropriate challenge, there's kind of a hint there that if there's some sort of 'windfall' or huge plot based treasure that is much larger than normal it shouldn't all count. Once you pass name level in 1e it is HARD to find at-level challenges. Even the mightiest dragons are only 11 HD creatures. Demon lords and such are your basic options, with a few top-end demons and devils that are close once you're in 2 digit levels. So you'd expect that 9th level will take 2x more XP than 8th level did, and past that you probably are getting discounted XP. So even with using the standard XP rules it can take a LONG time to amass the XP required to jump a level. A lot of the upper level foes are going to be hard to extract much treasure from too. Demogorgon doesn't generally travel with his treasury and good luck bearding him in his lair... Also, I concur about the 1e book count. I count 11 total core hardbacks, and most of those are rather 'newish' by 1e standards. The core set for many years was core 3 plus Deities and Demigods and Fiend Folio. UA showed up in what, 85? DSG, WSG, MM2, and MotP were all after that. Honestly I think we barely cracked anything post-OA, and we never really got around to playing OA, though it has some cool stuff. [/QUOTE]
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