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Playing the same character since 1985? Gwah?
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<blockquote data-quote="Ketjak" data-source="post: 5817379" data-attributes="member: 1083"><p>I am running a game that started in 2006. All of the players are playing their original characters with the following caveats/exceptions:</p><p></p><ul> <li data-xf-list-type="ul">The campaign originally used True20 rules. We switched to 4e after a 9-month break to play Star Wars Saga Edition. 4e scratched the right places for most of our group.</li> <li data-xf-list-type="ul">One player gave up his first character citing "the character is playing me" as the reason. Uh, a little weird, but this guy's mildly crazy. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></li> <li data-xf-list-type="ul">One character died from lack of hit points, but the player's new character was a revenant based on the old one; at her request the other players killed him to raise the old one, who is "back" but with a few more plot hooks.</li> <li data-xf-list-type="ul">In a six-session "vignette" (I use these to flesh out sub plots and give us all a break; I have done two), I killed another character last night. I didn't do anything unusual - I just didn't abstract the death and dying rules<br /> while they fled from the BBEG and he kicked it from lack of ability to roll higher than a 10 in saving throws (ongoing damage brought him to negative bloodied).</li> </ul><p></p><p>The characters are all 11th level. I'm not taking it particularly easy on them, but neither am I setting out to kill them. They're playing like real people with these abilities might; I am playing like a twisted world filled with more or less realistic people who serve evil might play.</p><p></p><p>Heh.</p><p></p><p>- Ket</p></blockquote><p></p>
[QUOTE="Ketjak, post: 5817379, member: 1083"] I am running a game that started in 2006. All of the players are playing their original characters with the following caveats/exceptions: [LIST][*]The campaign originally used True20 rules. We switched to 4e after a 9-month break to play Star Wars Saga Edition. 4e scratched the right places for most of our group. [*]One player gave up his first character citing "the character is playing me" as the reason. Uh, a little weird, but this guy's mildly crazy. :) [*]One character died from lack of hit points, but the player's new character was a revenant based on the old one; at her request the other players killed him to raise the old one, who is "back" but with a few more plot hooks. [*]In a six-session "vignette" (I use these to flesh out sub plots and give us all a break; I have done two), I killed another character last night. I didn't do anything unusual - I just didn't abstract the death and dying rules while they fled from the BBEG and he kicked it from lack of ability to roll higher than a 10 in saving throws (ongoing damage brought him to negative bloodied).[/LIST] The characters are all 11th level. I'm not taking it particularly easy on them, but neither am I setting out to kill them. They're playing like real people with these abilities might; I am playing like a twisted world filled with more or less realistic people who serve evil might play. Heh. - Ket [/QUOTE]
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