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<blockquote data-quote="ccs" data-source="post: 7561140" data-attributes="member: 6803664"><p>Absolutely. I think I only have a single 5e character, maybe two? (#s 5 & 7 below) that the vaunted guides would approve of.</p><p></p><p>And that's because the guides are written in a vacuum. Yes, if you follow them you'll get a mechanically decent enough character. But the authors cannot possibly take into account key elements of <em>your</em> game. Such as: the actual campaign, the group, how the group plays, or the style of game you'll actually be running said character in. Or how to best express the <em>character</em> that you're envisioning vs just a pile of stats with maximized to-hit/damage/save bonuses. </p><p></p><p>My 5e characters (in order of play):</p><p><strong>1)</strong> A low intelligence war-forged fighter (eldritch knight) with the variant noble background. His retinue was 3 rock gnomes who were always tinkering with him.</p><p></p><p><strong>2)</strong> A 1/2ling acolyte druid (circle of the land) - who's cursed & thus spends most of his time in the form of a dog & has to use his wildshapes to transform back into being a 1/2ling. </p><p></p><p><strong>3)</strong> A 1/2elf beastmaster(PHB*) ranger with the standard noble background.</p><p>The fact that he was a noble was very important aspect of the character & proved exceedingly crucial throughout the 2nd campaign he was in (lv.5+). <em>And yet there's a ranger guide out there that proclaims Noble to be a <span style="color: #FF0000">RED</span> garbage choice for a ranger</em>....</p><p>Likewise being a PHB beastmaster was important. In the lv.1-4 game he was introduced in (that fizzled out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" />) it demonstrated what exactly we wanted to house rule concerning the subclass. The latter lv.5+ campaign helped refine the ideas. </p><p></p><p><strong>4)</strong> A 1/2ling utility warlock (chain pact, fey patron, p.dragon familiar) - low str., no EB, only damage option comes from Magic Stone, & has the feats Magic Initiative & Healer.</p><p>My favorite 5e character.</p><p></p><p><strong>5)</strong> A variant Human fighter with an average Int., the criminal background, & Magic Initiate feat (focused on fiery effects) - I haven't played him enough yet to be picking a sub-class.</p><p></p><p><strong>6)</strong> A charismatic LG 1/2ling folk hero, ancestral guardian, Barbarian with a 14str, 8 wis, & the healer + linguist feats. Decently intelligent (if not very wise), personable, & civilized, her primary means of problem solving is <strong>NOT</strong> hitting it with an axe.</p><p></p><p><strong>7)</strong> A LE 1/2elf Wizard (transmutation) who'll fight in melee with a flaming glaive. </p><p> </p><p></p><p></p><p>I don't play in groups that would say such things. Or that would let such an assessment stop them from using some option. Not even the PHB beastmaster. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Oh no. Making it work is <span style="color: #000000">ALL</span> about picking the most optimal choices. The question is: <em>What are you making work?</em> </p><p>Answer that question & you'll know what the optimal choice is.</p><p>In my case that would be making the best mechanical representation of the <em>character</em> I'm envisioning from the novel in my head, influenced by actual play. And I assure you that every choice I've made on these characters has been to optimize that.</p><p>That doing so rarely involves my maxing out of stats/to-hit #s/damage/saves/etc rulewise? (shrugs)</p></blockquote><p></p>
[QUOTE="ccs, post: 7561140, member: 6803664"] Absolutely. I think I only have a single 5e character, maybe two? (#s 5 & 7 below) that the vaunted guides would approve of. And that's because the guides are written in a vacuum. Yes, if you follow them you'll get a mechanically decent enough character. But the authors cannot possibly take into account key elements of [I]your[/I] game. Such as: the actual campaign, the group, how the group plays, or the style of game you'll actually be running said character in. Or how to best express the [I]character[/I] that you're envisioning vs just a pile of stats with maximized to-hit/damage/save bonuses. My 5e characters (in order of play): [B]1)[/B] A low intelligence war-forged fighter (eldritch knight) with the variant noble background. His retinue was 3 rock gnomes who were always tinkering with him. [B]2)[/B] A 1/2ling acolyte druid (circle of the land) - who's cursed & thus spends most of his time in the form of a dog & has to use his wildshapes to transform back into being a 1/2ling. [B]3)[/B] A 1/2elf beastmaster(PHB*) ranger with the standard noble background. The fact that he was a noble was very important aspect of the character & proved exceedingly crucial throughout the 2nd campaign he was in (lv.5+). [I]And yet there's a ranger guide out there that proclaims Noble to be a [COLOR="#FF0000"]RED[/COLOR] garbage choice for a ranger[/I].... Likewise being a PHB beastmaster was important. In the lv.1-4 game he was introduced in (that fizzled out :() it demonstrated what exactly we wanted to house rule concerning the subclass. The latter lv.5+ campaign helped refine the ideas. [B]4)[/B] A 1/2ling utility warlock (chain pact, fey patron, p.dragon familiar) - low str., no EB, only damage option comes from Magic Stone, & has the feats Magic Initiative & Healer. My favorite 5e character. [B]5)[/B] A variant Human fighter with an average Int., the criminal background, & Magic Initiate feat (focused on fiery effects) - I haven't played him enough yet to be picking a sub-class. [B]6)[/B] A charismatic LG 1/2ling folk hero, ancestral guardian, Barbarian with a 14str, 8 wis, & the healer + linguist feats. Decently intelligent (if not very wise), personable, & civilized, her primary means of problem solving is [B]NOT[/B] hitting it with an axe. [B]7)[/B] A LE 1/2elf Wizard (transmutation) who'll fight in melee with a flaming glaive. I don't play in groups that would say such things. Or that would let such an assessment stop them from using some option. Not even the PHB beastmaster. ;) Oh no. Making it work is [COLOR="#000000"]ALL[/COLOR] about picking the most optimal choices. The question is: [I]What are you making work?[/I] Answer that question & you'll know what the optimal choice is. In my case that would be making the best mechanical representation of the [I]character[/I] I'm envisioning from the novel in my head, influenced by actual play. And I assure you that every choice I've made on these characters has been to optimize that. That doing so rarely involves my maxing out of stats/to-hit #s/damage/saves/etc rulewise? (shrugs) [/QUOTE]
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