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<blockquote data-quote="Lord Mhoram" data-source="post: 4129849" data-attributes="member: 4789"><p>All the time.</p><p></p><p>I generally play Hero, which is a fairly setting free game system. I take elements from many SHRPGs for my Champions game.</p><p></p><p>One of the nifty things about the system, is that you can use the system to mimic the feel, not just of a setting, but another game system. So for my Fantasy Hero game, the magic system I made feels a lot like the Rolemaster magic system. I've got about 150 abilities written up that are bascially D&D Feats, and have a number of races and profession packages that are also adapted. So my FH game has what I think are the best bits from Hero, D&D and Rolemaster, all run natively in Hero.</p></blockquote><p></p>
[QUOTE="Lord Mhoram, post: 4129849, member: 4789"] All the time. I generally play Hero, which is a fairly setting free game system. I take elements from many SHRPGs for my Champions game. One of the nifty things about the system, is that you can use the system to mimic the feel, not just of a setting, but another game system. So for my Fantasy Hero game, the magic system I made feels a lot like the Rolemaster magic system. I've got about 150 abilities written up that are bascially D&D Feats, and have a number of races and profession packages that are also adapted. So my FH game has what I think are the best bits from Hero, D&D and Rolemaster, all run natively in Hero. [/QUOTE]
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