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Playing THIS with THAT. . .
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<blockquote data-quote="scourger" data-source="post: 4129976" data-attributes="member: 12328"><p>As for THIS with THAT games, I've tried it as a DM and as a player. </p><p></p><p>As a DM, I ran a Rifts game that was converted to DragonStar d20 and then to Omega World d20. I loved it. The players, not so much. It died an ignoble death due to non-attendance. </p><p></p><p>I also ran the first couple of adventures in the Shackled City adventure path with Judge Dredd street judges, Star Wars jedi, Omega World mutant humans and aasimar paladins added. It was all d20, so I figured it would work. I also counted on 2 players with 2 characters each but got 4 players for 8 characters total. It was a little unwieldy. I thought the judges, jedi & mutants would be a little more powerful than standard characters, but they really weren't. </p><p></p><p>As a player, I really liked an old Gamma World module, Legion of Gold, that we played out with Omega World d20 rules. It started as a heavily-modified Rifts game before I joined, but OW was too good a fit for it to pass up. The DM found it a little too mutant-heavy toward the end, but we finished it and had a blast with it. It took 10 years of very intermittent play. </p><p></p><p>My conclusion is that conversions are rarely worth the effort. The rules are just too important and define the game for some players too much. The crunch informs the fluff as it were. In fact, I refuse to "update" my 3.0 game for that very reason. Most of the friends I play with are die hard DnD fans anyway, so it is hard enough to get any other game off the ground. D&D is the lowest common denominator, so why do the work of a conversion to bring a game that I think is awesome but will likely be poorly attended and short-lived? I would love to do it, but most of those projects live now only in my memory.</p></blockquote><p></p>
[QUOTE="scourger, post: 4129976, member: 12328"] As for THIS with THAT games, I've tried it as a DM and as a player. As a DM, I ran a Rifts game that was converted to DragonStar d20 and then to Omega World d20. I loved it. The players, not so much. It died an ignoble death due to non-attendance. I also ran the first couple of adventures in the Shackled City adventure path with Judge Dredd street judges, Star Wars jedi, Omega World mutant humans and aasimar paladins added. It was all d20, so I figured it would work. I also counted on 2 players with 2 characters each but got 4 players for 8 characters total. It was a little unwieldy. I thought the judges, jedi & mutants would be a little more powerful than standard characters, but they really weren't. As a player, I really liked an old Gamma World module, Legion of Gold, that we played out with Omega World d20 rules. It started as a heavily-modified Rifts game before I joined, but OW was too good a fit for it to pass up. The DM found it a little too mutant-heavy toward the end, but we finished it and had a blast with it. It took 10 years of very intermittent play. My conclusion is that conversions are rarely worth the effort. The rules are just too important and define the game for some players too much. The crunch informs the fluff as it were. In fact, I refuse to "update" my 3.0 game for that very reason. Most of the friends I play with are die hard DnD fans anyway, so it is hard enough to get any other game off the ground. D&D is the lowest common denominator, so why do the work of a conversion to bring a game that I think is awesome but will likely be poorly attended and short-lived? I would love to do it, but most of those projects live now only in my memory. [/QUOTE]
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