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<blockquote data-quote="The_Gneech" data-source="post: 4130702" data-attributes="member: 6779"><p>In 1982, I ran a <em>Star Wars</em> game using <em>AD&D</em> (Oh, the irony!) with a single player. Kinda-sorta worked, but not really.</p><p></p><p>In 1985, I ran a <em>Star Wars</em> game using <em>Traveller</em>. Worked better, but not that much. Ship combat was a drag.</p><p></p><p>From 1987 - 1990, I ran a <em>Star Wars</em> game using various forms of the <em>HERO System</em>, starting with <em>Robot Warriors</em> and going on to <em>Star Hero (First Edition)</em>. Worked beautifully for character-to-character stuff, sucked for ship combat. During this period, WEG came out with the original <em>Star Wars Roleplaying Game</em> which I cheerfully plundered for source material, but almost never actually ran or played.</p><p></p><p>I'm noticing a pattern here.</p><p></p><p>From 1987 - 2000 I generally used the <em>HERO System</em> for everything and both ran and played a wide variety of games from pirates to pulp heroes to Musketeers to superheroes, but as it's a "meta-system" and designed to simulate genres, it doesn't really have that "crazy mix'n'match" thing that the OP is talking about going on.</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 4130702, member: 6779"] In 1982, I ran a [i]Star Wars[/i] game using [i]AD&D[/i] (Oh, the irony!) with a single player. Kinda-sorta worked, but not really. In 1985, I ran a [i]Star Wars[/i] game using [i]Traveller[/i]. Worked better, but not that much. Ship combat was a drag. From 1987 - 1990, I ran a [i]Star Wars[/i] game using various forms of the [i]HERO System[/i], starting with [i]Robot Warriors[/i] and going on to [i]Star Hero (First Edition)[/i]. Worked beautifully for character-to-character stuff, sucked for ship combat. During this period, WEG came out with the original [i]Star Wars Roleplaying Game[/i] which I cheerfully plundered for source material, but almost never actually ran or played. I'm noticing a pattern here. From 1987 - 2000 I generally used the [i]HERO System[/i] for everything and both ran and played a wide variety of games from pirates to pulp heroes to Musketeers to superheroes, but as it's a "meta-system" and designed to simulate genres, it doesn't really have that "crazy mix'n'match" thing that the OP is talking about going on. -The Gneech :cool: [/QUOTE]
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