Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Playing THIS with THAT. . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="buzz" data-source="post: 4131449" data-attributes="member: 6777"><p>Well, I don't know if I would say "all," but I'm not going to deny a) that there are a lot of RPGs that look similar to me, and 2) the indies happen to be the main ones that are actually pushing the envelope right now, so, yes, I see greater differences there.</p><p></p><p>But, for the sake of argument, let me pick two totally mainstream RPGs and compare them: D&D (specifically, not d20 in general) and HERO.</p><p></p><p>In D&D, PCs advance by killing things; it's the primary—and most rewarding numerically—way to earn XP. D&D PCs also tend to be heroic and more powerful than Joe Commoner.</p><p></p><p>In HERO, PCs advance simply by participating; they earn EPs simply by being present in a scenario, and can earn more for "good roleplaying." The power-level of HERO PCs is very dependent on the campaign guidelines; they could be invincible, they could be easily killed.</p><p></p><p>I'd argue that a horror game, like CoC, will play out differently with each of these two systems. D&D players will have a huge incentive to "win," and will likely have the means to do so. HERO players may or may not have the ability to survive, and they will be rewarded whether they "win" or not.</p><p></p><p>Also, I've played a good amount of fantasy with HERO, and it doesn't feel like D&D to me at all. However, it did feel a lot like some old Rolemaster games I've played, which is more in the "sim" camp with HERO.</p><p></p><p>So, there you go.</p><p></p><p>The other factor in play is how the RPG in question is being used. You said in your original post that you're not big into rules. I'm going to assume that means you're happy to leave the rulebook behind and go with the flow. I.e., your "system" is your rapport with your group of players, and that trumps what's written on paper.</p><p></p><p>If that's true, then, yeah, different games are going to look very similar, precisely because your own free-form story/setting system gets ported to every RPG you use. </p><p></p><p>The HERO group I was in basically operated in this manner. The few times we played other RPGs felt almost no different, because, honestly, we were ignoring the rulebook no matter game we were nominally playing.</p><p></p><p>The D&D groups I play in, and most of the Gameday events I've played/run, are very different from this. In those contexts, <em>Iron Heroes</em>, e.g., feels quite different from D&D, which feels quite different from True20... and all of which feel absolutely nothing like <em>Burning Wheel</em>.</p></blockquote><p></p>
[QUOTE="buzz, post: 4131449, member: 6777"] Well, I don't know if I would say "all," but I'm not going to deny a) that there are a lot of RPGs that look similar to me, and 2) the indies happen to be the main ones that are actually pushing the envelope right now, so, yes, I see greater differences there. But, for the sake of argument, let me pick two totally mainstream RPGs and compare them: D&D (specifically, not d20 in general) and HERO. In D&D, PCs advance by killing things; it's the primary—and most rewarding numerically—way to earn XP. D&D PCs also tend to be heroic and more powerful than Joe Commoner. In HERO, PCs advance simply by participating; they earn EPs simply by being present in a scenario, and can earn more for "good roleplaying." The power-level of HERO PCs is very dependent on the campaign guidelines; they could be invincible, they could be easily killed. I'd argue that a horror game, like CoC, will play out differently with each of these two systems. D&D players will have a huge incentive to "win," and will likely have the means to do so. HERO players may or may not have the ability to survive, and they will be rewarded whether they "win" or not. Also, I've played a good amount of fantasy with HERO, and it doesn't feel like D&D to me at all. However, it did feel a lot like some old Rolemaster games I've played, which is more in the "sim" camp with HERO. So, there you go. The other factor in play is how the RPG in question is being used. You said in your original post that you're not big into rules. I'm going to assume that means you're happy to leave the rulebook behind and go with the flow. I.e., your "system" is your rapport with your group of players, and that trumps what's written on paper. If that's true, then, yeah, different games are going to look very similar, precisely because your own free-form story/setting system gets ported to every RPG you use. The HERO group I was in basically operated in this manner. The few times we played other RPGs felt almost no different, because, honestly, we were ignoring the rulebook no matter game we were nominally playing. The D&D groups I play in, and most of the Gameday events I've played/run, are very different from this. In those contexts, [I]Iron Heroes[/I], e.g., feels quite different from D&D, which feels quite different from True20... and all of which feel absolutely nothing like [I]Burning Wheel[/I]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing THIS with THAT. . .
Top