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Playing THIS with THAT. . .
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<blockquote data-quote="buzz" data-source="post: 4131557" data-attributes="member: 6777"><p>I dunno. The simple fact is that there are a lot of RPGs that are remarkably similar. I don't think that invalidates the discussion, because not <em>all</em> of them are similar.</p><p></p><p></p><p>I'm saying that it <em>would not surprise me</em>, given the games you listed, especially if you're not prioritizing use of the rules themselves. E.g., CoCd20 was designed to deliver the same play experience that CoCBRP does.</p><p></p><p></p><p>Well, this is exactly what I was getting at above. You're explicitly stating that you're going to prioritize "people slowly coming to grips with indescribable cosmic horror" above any themes or goals emphasized by the rulebook. D&D, played by the book, will actively resist you in this effort unless you largely ignore it, as heroism and solving problems with violence (both very un-Cthulhu) is hardwired into the system. <em>Trail of Cthulhu</em>, otoh, is likely going to emphasize investigation over personal horror. As so on , and so on.</p><p></p><p>What's interesting here is that you're providing an example of how the "system" in "system does matter" is more than just he rules in the book. It's also any procedures used by your group. E.g., "Rules questions generally get resolved by Larry, because Larry is way better at analyzing RPGs than the rest of us and always seems to be right," is part of "system," too.</p><p></p><p>Ergo, "setting always trumps rules" is obviously part of your "system," so it's going to impact your play experience as much as the text does—if not more so, given the similarity in experience you've seen across different RPGs in a given setting.</p><p></p><p>jdrakeh: I apologize if I'm drifting your thread too much.</p></blockquote><p></p>
[QUOTE="buzz, post: 4131557, member: 6777"] I dunno. The simple fact is that there are a lot of RPGs that are remarkably similar. I don't think that invalidates the discussion, because not [I]all[/I] of them are similar. I'm saying that it [I]would not surprise me[/I], given the games you listed, especially if you're not prioritizing use of the rules themselves. E.g., CoCd20 was designed to deliver the same play experience that CoCBRP does. Well, this is exactly what I was getting at above. You're explicitly stating that you're going to prioritize "people slowly coming to grips with indescribable cosmic horror" above any themes or goals emphasized by the rulebook. D&D, played by the book, will actively resist you in this effort unless you largely ignore it, as heroism and solving problems with violence (both very un-Cthulhu) is hardwired into the system. [i]Trail of Cthulhu[/i], otoh, is likely going to emphasize investigation over personal horror. As so on , and so on. What's interesting here is that you're providing an example of how the "system" in "system does matter" is more than just he rules in the book. It's also any procedures used by your group. E.g., "Rules questions generally get resolved by Larry, because Larry is way better at analyzing RPGs than the rest of us and always seems to be right," is part of "system," too. Ergo, "setting always trumps rules" is obviously part of your "system," so it's going to impact your play experience as much as the text does—if not more so, given the similarity in experience you've seen across different RPGs in a given setting. jdrakeh: I apologize if I'm drifting your thread too much. [/QUOTE]
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