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<blockquote data-quote="The Green Adam" data-source="post: 4569238" data-attributes="member: 50821"><p><strong>Not as often as I'd like...</strong></p><p></p><p>That is to say, I think there is great potential in some systems to portray genres or worlds other then their own which I haven't gotten to explore yet. </p><p> </p><p>I have long believed that Traveller would make an amazing Medieval Fantasy game. Aside from allowing multiple professions and free gear upon 'mustering out', think about the amount of skills and the the 'terms of service'. Is a Wizard wants a lot of magic spells and/or skills he would need to take more and more terms, thus explaining why most powerful wizards were classically old men in grey beards or gnarled old witches. Now, a young person whose simply 'a natural' or 'gifted' might go one or two terms, get a couple of magic abilities and do another term or two as a rogue or warrior. Elegant, simple and very workable in my mind. The Japanese table top RPG Sword World and Sword World 2.0 work in a similar manner.</p><p> </p><p>I've always wanted a way to use Ars Magica for Science Fiction or Science Fantasy (Star Wars perhaps) in a similar vein. Their magic system would be awesome as Psionics or The Force. An individual would have the power but their ability to utilize it would be based on training and skill in various disiplines instead of 'I know Force Push and Lift Yoda' or so equally silly 'spell-like' techniques.</p><p> </p><p>A lot of good ideas in this thread. Keep it going!</p><p> </p><p>AD</p><p>"See, that's your problem, Jason. You were never serious about the craft."</p></blockquote><p></p>
[QUOTE="The Green Adam, post: 4569238, member: 50821"] [b]Not as often as I'd like...[/b] That is to say, I think there is great potential in some systems to portray genres or worlds other then their own which I haven't gotten to explore yet. I have long believed that Traveller would make an amazing Medieval Fantasy game. Aside from allowing multiple professions and free gear upon 'mustering out', think about the amount of skills and the the 'terms of service'. Is a Wizard wants a lot of magic spells and/or skills he would need to take more and more terms, thus explaining why most powerful wizards were classically old men in grey beards or gnarled old witches. Now, a young person whose simply 'a natural' or 'gifted' might go one or two terms, get a couple of magic abilities and do another term or two as a rogue or warrior. Elegant, simple and very workable in my mind. The Japanese table top RPG Sword World and Sword World 2.0 work in a similar manner. I've always wanted a way to use Ars Magica for Science Fiction or Science Fantasy (Star Wars perhaps) in a similar vein. Their magic system would be awesome as Psionics or The Force. An individual would have the power but their ability to utilize it would be based on training and skill in various disiplines instead of 'I know Force Push and Lift Yoda' or so equally silly 'spell-like' techniques. A lot of good ideas in this thread. Keep it going! AD "See, that's your problem, Jason. You were never serious about the craft." [/QUOTE]
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