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Playing THIS with THAT. . .
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<blockquote data-quote="El Mahdi" data-source="post: 4569419" data-attributes="member: 59506"><p><strong>Playing THIS with THAT ...</strong></p><p></p><p></p><p> </p><p>No! I want one system to rule them all. One system to find them and in the darkness bind them! One system to ... ahhhh forget it - too much work! (I want a perfect universal system useable with any and all genres and worlds - but not GURPS. After I design it myself I'll call it <em>PURPS</em> - for Perfect Universal RolePlaying System.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p> </p><p> </p><p>All seriousness, I think that certain systems can evoke certain feels. A GM that is conversant and proficient in multiple systems would have an advantage in choice of tools to use for the evocation of specific feels or moods. If you've got the game foo, it would be a waste to not use it. I don't feel it would lessen a campaign or game world one bit (unless you coupled the wrong system with the wrong campaign - that would be like having the wrong wine with the wrong food - that's a capital offense in some countries - like France<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />).</p></blockquote><p></p>
[QUOTE="El Mahdi, post: 4569419, member: 59506"] [b]Playing THIS with THAT ...[/b] No! I want one system to rule them all. One system to find them and in the darkness bind them! One system to ... ahhhh forget it - too much work! (I want a perfect universal system useable with any and all genres and worlds - but not GURPS. After I design it myself I'll call it [I]PURPS[/I] - for Perfect Universal RolePlaying System.:D):p All seriousness, I think that certain systems can evoke certain feels. A GM that is conversant and proficient in multiple systems would have an advantage in choice of tools to use for the evocation of specific feels or moods. If you've got the game foo, it would be a waste to not use it. I don't feel it would lessen a campaign or game world one bit (unless you coupled the wrong system with the wrong campaign - that would be like having the wrong wine with the wrong food - that's a capital offense in some countries - like France;)). [/QUOTE]
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