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<blockquote data-quote="Mokona" data-source="post: 4571703" data-attributes="member: 24891"><p><strong><a href="http://www.enworld.org/showthread.php?t=209780" target="_blank">D&D Earth</a></strong></p><p>Players start in a fantastical version of China at the beginning of the 13th Century. The world has no humans dominating everything so each culture is represented by a different group of humanoids (taking a cue from <em>Eberron</em>, I ignore the alignments from the <em>Monster Manual</em>). Southern China is ruled by the hobgoblins, northern China by bugbears from Manchuria, and Mongolia is home to the goblin tribes. Using <em><a href="http://www.enworld.org/showthread.php?t=200714" target="_blank">Fantasy Saga</a></em> rules.</p><p></p><p><strong>Stargate: Faerun</strong></p><p>In Victorian era England we discovered a portal to another world (looks like the one in the <em>Stargate</em> movie). On the other side of the gateway lies a post-apocalypse <em>Forgotten Realms</em>. Imagine it's like exploring the jungles of South America and finding mythical creatures (i.e. <strong>Dungeons & Dragons</strong> monsters). Lots of ruins to explore which have been mostly reclaimed by nature. Using <a href="http://www.enworld.org/showthread.php?t=206323" target="_blank">E6</a> rules.</p><p></p><p><strong>Project: Force</strong></p><p>Top Secret/S.I. or Ninjas & Superspies in modern times facing communists and terrorists. The wrinkle is, what would the modern world look like if The Force (as presented in <strong><em>Star Wars</em></strong>) existed and was known by a few. No jedi order, no spaceships, no lightsabers, and no blasters. Think James Bond or perhaps I'd turn back the clock to World War II. Using <em><strong>Star Wars</strong> Saga Edition</em> rules.</p><p></p><p><strong>Marines in Space</strong></p><p>A spaceship folds space, crashes on earth, no aliens survive, and years later in 1980 the technology is found an exploited by humans. By 2000 space travel is mainstream. In the near future we figure out fold-space technology and travel instantly to other solar systems or so we think. The Theory of Relativity has some issues with <a href="http://en.wikipedia.org/wiki/Faster-than-light" target="_blank">faster-than-light travel</a> and my wife is a physicist so I created this campaign to appease her. Instead of traveling across the galaxy, fold-space movement instead shifts the vehicle to parallel dimensions. Nearby parallel dimensions are so similar to ours that it is almost impossible to tell from star charts that you haven't crossed great distances. Using <em><strong>D20</strong> Future</em> rules I suppose, but I'm open to any better ideas (<em>Alternity</em>?).</p><p></p><p>Some lesser ideas I'm tinkering with (not really original either):</p><p style="margin-left: 20px">Eberron by Night: Using the <em>World of Darkness</em> rules.</p> <p style="margin-left: 20px">Warhammer 40,000 or RIFTS: Using <em>Mutants & Masterminds</em> rules.</p> <p style="margin-left: 20px">The next story arc of my homebrew campaign world. Using <strong>D&D</strong> 4th Edition rules.</p> <p style="margin-left: 20px">Gamma World! Stealing heavily from the <em>Teenage Mutant Ninja Turtles Roleplaying Game</em> but not using <strong>Palladium</strong> rules.</p><p></p><p>Previously posted here - <a href="http://www.enworld.org/forum/general-rpg-discussion/209837-what-would-your-next-campaign-3.html#post3840193" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/209837-what-would-your-next-campaign-3.html#post3840193</a></p></blockquote><p></p>
[QUOTE="Mokona, post: 4571703, member: 24891"] [b][url="http://www.enworld.org/showthread.php?t=209780"]D&D Earth[/url][/b] Players start in a fantastical version of China at the beginning of the 13th Century. The world has no humans dominating everything so each culture is represented by a different group of humanoids (taking a cue from [i]Eberron[/i], I ignore the alignments from the [i]Monster Manual[/i]). Southern China is ruled by the hobgoblins, northern China by bugbears from Manchuria, and Mongolia is home to the goblin tribes. Using [i][url="http://www.enworld.org/showthread.php?t=200714"]Fantasy Saga[/url][/i] rules. [b]Stargate: Faerun[/b] In Victorian era England we discovered a portal to another world (looks like the one in the [i]Stargate[/i] movie). On the other side of the gateway lies a post-apocalypse [i]Forgotten Realms[/i]. Imagine it's like exploring the jungles of South America and finding mythical creatures (i.e. [b]Dungeons & Dragons[/b] monsters). Lots of ruins to explore which have been mostly reclaimed by nature. Using [url="http://www.enworld.org/showthread.php?t=206323"]E6[/url] rules. [b]Project: Force[/b] Top Secret/S.I. or Ninjas & Superspies in modern times facing communists and terrorists. The wrinkle is, what would the modern world look like if The Force (as presented in [b][i]Star Wars[/i][/b]) existed and was known by a few. No jedi order, no spaceships, no lightsabers, and no blasters. Think James Bond or perhaps I'd turn back the clock to World War II. Using [i][b]Star Wars[/b] Saga Edition[/i] rules. [b]Marines in Space[/b] A spaceship folds space, crashes on earth, no aliens survive, and years later in 1980 the technology is found an exploited by humans. By 2000 space travel is mainstream. In the near future we figure out fold-space technology and travel instantly to other solar systems or so we think. The Theory of Relativity has some issues with [url="http://en.wikipedia.org/wiki/Faster-than-light"]faster-than-light travel[/url] and my wife is a physicist so I created this campaign to appease her. Instead of traveling across the galaxy, fold-space movement instead shifts the vehicle to parallel dimensions. Nearby parallel dimensions are so similar to ours that it is almost impossible to tell from star charts that you haven't crossed great distances. Using [i][b]D20[/b] Future[/i] rules I suppose, but I'm open to any better ideas ([i]Alternity[/i]?). Some lesser ideas I'm tinkering with (not really original either): [indent]Eberron by Night: Using the [i]World of Darkness[/i] rules. Warhammer 40,000 or RIFTS: Using [i]Mutants & Masterminds[/i] rules. The next story arc of my homebrew campaign world. Using [b]D&D[/b] 4th Edition rules. Gamma World! Stealing heavily from the [i]Teenage Mutant Ninja Turtles Roleplaying Game[/i] but not using [b]Palladium[/b] rules.[/indent] Previously posted here - [url]http://www.enworld.org/forum/general-rpg-discussion/209837-what-would-your-next-campaign-3.html#post3840193[/url] [/QUOTE]
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