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General Tabletop Discussion
*Dungeons & Dragons
Playing to "Win" - The DM's Dilemma
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<blockquote data-quote="DEFCON 1" data-source="post: 9576556" data-attributes="member: 7006"><p>For me it's always about the story of the fight (or series of fights). How interesting is it? Is it not repetitious? Does everyone experience new things or curious things or wild things or scary things or fun things in it? If the throughline of the fight is interesting for the players (and to a lesser extent me)... then how easy or hard the fight is doesn't <em>really</em> matter. Other than changing up difficulties as we go along just for change of pace.</p><p></p><p>I don't need to purposefully "play to win" if the story of the fight works out just fine and is a lot of fun regardless of how I play it. For me, I just put the PCs into a unique situation and see how they react to it. And how they react to it says a lot more about what the results should be than any work on my part to push the agenda of a result.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9576556, member: 7006"] For me it's always about the story of the fight (or series of fights). How interesting is it? Is it not repetitious? Does everyone experience new things or curious things or wild things or scary things or fun things in it? If the throughline of the fight is interesting for the players (and to a lesser extent me)... then how easy or hard the fight is doesn't [I]really[/I] matter. Other than changing up difficulties as we go along just for change of pace. I don't need to purposefully "play to win" if the story of the fight works out just fine and is a lot of fun regardless of how I play it. For me, I just put the PCs into a unique situation and see how they react to it. And how they react to it says a lot more about what the results should be than any work on my part to push the agenda of a result. [/QUOTE]
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Playing to "Win" - The DM's Dilemma
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