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General Tabletop Discussion
*Dungeons & Dragons
Playing to "Win" - The DM's Dilemma
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<blockquote data-quote="Thomas Shey" data-source="post: 9576768" data-attributes="member: 7026617"><p>Well, that's the more general answer to the question: I don't do non-curated encounters that are likely to occur any more. Even if I use a random encounter chart, the entries are curated to be appropriate for the PCs (if that doesn't make sense for the area, then the PCs probably shouldn't be there either and are told they shouldn't be). Basically, I don't think there's much virtue in being able to walk into an encounter too strong for the PCs because of a die roll any more, and its a waste of time to walk into one much weaker. (Just to be clear, this doesn't mean there can't be some variation, but there are distinct ceilings and floors).</p><p></p><p>That said, as you note this was a low-ball encounter for the full party, so this is a case of the two players deciding to take a pointless risk, and I tend to have limited sympathy for doing that in a game where there's any real potential consequence whether its death or capture.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9576768, member: 7026617"] Well, that's the more general answer to the question: I don't do non-curated encounters that are likely to occur any more. Even if I use a random encounter chart, the entries are curated to be appropriate for the PCs (if that doesn't make sense for the area, then the PCs probably shouldn't be there either and are told they shouldn't be). Basically, I don't think there's much virtue in being able to walk into an encounter too strong for the PCs because of a die roll any more, and its a waste of time to walk into one much weaker. (Just to be clear, this doesn't mean there can't be some variation, but there are distinct ceilings and floors). That said, as you note this was a low-ball encounter for the full party, so this is a case of the two players deciding to take a pointless risk, and I tend to have limited sympathy for doing that in a game where there's any real potential consequence whether its death or capture. [/QUOTE]
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Playing to "Win" - The DM's Dilemma
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