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Playing to "Win" - The DM's Dilemma
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<blockquote data-quote="Lanefan" data-source="post: 9576947" data-attributes="member: 29398"><p>My answer: whatever lengths makes sense for that creature.</p><p></p><p>Mindless zombies aren't going to do anything tactical or strategic. They're nothing more than self-propelled punching bags or target practice unless the PCs are abysmally stupid.</p><p></p><p>The stereotypical Evil Wizard, on the other hand, is going to do whatever's in his power to deal with the threat posed by the PCs, once he becomes aware of it. Note however that "deal with the threat" can take many forms, from outright killing to capture to charm to diversion to etc. For example, to temper their threat against him he might have an agent recruit the PCs to deal with some other adventure instead, in hopes that other adventure does them in while leaving him an avenue of plausible deniability.</p><p></p><p>Situationally dependent. If they've been cautious and-or done some scouting and info gathering, foreshadow away and give them ample warning; but if they just face-charge in without a second thought then they're yours to kill as you please. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Tough. That's what you get for taking on powerful people (and, mechanically, is part of why those powerful people are worth so many xp and-or carry such a high CR).</p><p></p><p>The way I see it, if the PCs can do it then - given the right circumstances/equipment/abilities - so can their foes. A Hill Giant isn't going to use a crystal ball to scry on anyone but a spellcasting Vampire sure could - if she had one. If the foes are known to have any Druids (Nature Clerics) among them then the players know any animal or bird is to be treated with suspicion because their own PC Druid uses shapeshift for spying and scouting<em> all the time</em>. If the foes have long-range <em>Clairvoyance</em> and can target a PC then why not do it?</p><p></p><p>Note that the same restrictions apply to the foes, of course, as to the PCs: for example if the foe has never seen any of the PCs then any scrying the foe has can't be used on them.</p><p></p><p>That's where having an NPC adventurer in the party can be a real help: the NPC bailing out is a pretty good clue that the PCs should probably follow suit. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've got a similar one coming up soon (i.e. we ended last session on the cliffhanger leading into this encounter) - I-as-DM know that between their items and abilities they've got the means to potentially deal with it with only low-to-moderate risk but if they don't think to use said means and instead try something else they're probably hosed before they start.</p><p></p><p>That's the thing: parties - as opposed to individual characters - can be surprisingly resilient things provided they're willing to use their exit strategies and getaway cars.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9576947, member: 29398"] My answer: whatever lengths makes sense for that creature. Mindless zombies aren't going to do anything tactical or strategic. They're nothing more than self-propelled punching bags or target practice unless the PCs are abysmally stupid. The stereotypical Evil Wizard, on the other hand, is going to do whatever's in his power to deal with the threat posed by the PCs, once he becomes aware of it. Note however that "deal with the threat" can take many forms, from outright killing to capture to charm to diversion to etc. For example, to temper their threat against him he might have an agent recruit the PCs to deal with some other adventure instead, in hopes that other adventure does them in while leaving him an avenue of plausible deniability. Situationally dependent. If they've been cautious and-or done some scouting and info gathering, foreshadow away and give them ample warning; but if they just face-charge in without a second thought then they're yours to kill as you please. :) Tough. That's what you get for taking on powerful people (and, mechanically, is part of why those powerful people are worth so many xp and-or carry such a high CR). The way I see it, if the PCs can do it then - given the right circumstances/equipment/abilities - so can their foes. A Hill Giant isn't going to use a crystal ball to scry on anyone but a spellcasting Vampire sure could - if she had one. If the foes are known to have any Druids (Nature Clerics) among them then the players know any animal or bird is to be treated with suspicion because their own PC Druid uses shapeshift for spying and scouting[I] all the time[/I]. If the foes have long-range [I]Clairvoyance[/I] and can target a PC then why not do it? Note that the same restrictions apply to the foes, of course, as to the PCs: for example if the foe has never seen any of the PCs then any scrying the foe has can't be used on them. That's where having an NPC adventurer in the party can be a real help: the NPC bailing out is a pretty good clue that the PCs should probably follow suit. :)[I][/I] I've got a similar one coming up soon (i.e. we ended last session on the cliffhanger leading into this encounter) - I-as-DM know that between their items and abilities they've got the means to potentially deal with it with only low-to-moderate risk but if they don't think to use said means and instead try something else they're probably hosed before they start. That's the thing: parties - as opposed to individual characters - can be surprisingly resilient things provided they're willing to use their exit strategies and getaway cars. [/QUOTE]
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