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Playing to "Win" - The DM's Dilemma
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<blockquote data-quote="Guest 7037866" data-source="post: 9576995"><p>Which I see more as a failing on WotC's part. The Hag Coven spells rely too heavily on divination and enchantment-type magics IMO.</p><p></p><p><em>Wall of Force</em> is simply one of the best spells at 5th-level for crowd control IME.</p><p></p><p>For what it's worth, a quick scan of monster in 2014 have only five creatures with <em>wall of force</em> as part of their default spells. Lich is NOT on that list, which I find surprising.</p><p></p><p>Abjurer</p><p>Alhoon</p><p>Archmage</p><p>Blue Abishai</p><p>Mind Flayer Arcanist</p><p></p><p></p><p>I mean, for the same 5th-level slot I could upcast <em>hold person</em> and target all 4 PCs, likely getting two or three of them, and then lightning bolt or fireball for auto-failed saves by both the other hags. That is about 65 damage (we use exploding critical damge) to each PC who fails against the hold person--two PCs in particular if they fail vs the <em>hold person</em> would be dead since their HP are below 65.</p><p></p><p>I mean, a lot also depends on initiative, etc. when the fight starts, but even without <em>wall of force</em> it can be a scary encounter. I would be replacing one of the two diviniation spells (in this case <em>contact other plane</em>) for <em>wall of force</em>.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9576995"] Which I see more as a failing on WotC's part. The Hag Coven spells rely too heavily on divination and enchantment-type magics IMO. [I]Wall of Force[/I] is simply one of the best spells at 5th-level for crowd control IME. For what it's worth, a quick scan of monster in 2014 have only five creatures with [I]wall of force[/I] as part of their default spells. Lich is NOT on that list, which I find surprising. Abjurer Alhoon Archmage Blue Abishai Mind Flayer Arcanist I mean, for the same 5th-level slot I could upcast [I]hold person[/I] and target all 4 PCs, likely getting two or three of them, and then lightning bolt or fireball for auto-failed saves by both the other hags. That is about 65 damage (we use exploding critical damge) to each PC who fails against the hold person--two PCs in particular if they fail vs the [I]hold person[/I] would be dead since their HP are below 65. I mean, a lot also depends on initiative, etc. when the fight starts, but even without [I]wall of force[/I] it can be a scary encounter. I would be replacing one of the two diviniation spells (in this case [I]contact other plane[/I]) for [I]wall of force[/I]. [/QUOTE]
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Playing to "Win" - The DM's Dilemma
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