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Playing to "Win" - The DM's Dilemma
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<blockquote data-quote="Piperken" data-source="post: 9578049" data-attributes="member: 7047091"><p>The focus on the particulars of focus fire seems a bit strange to me. I mean let's be honest, an ambush where the party is single file (a very common occurrence in games) would typically involve the ambushing group attacking the very 1st person they see. Or in the case if they've been observing the party for some time unnoticed, attacking whomever they perceive would go down quickest.</p><p></p><p>Irrespective if there's defense for it (ambushers also try to pick places where cover is minimal), that's... what happens when soldiers in small groups fight each other? It leads to stuff like friendly fire incidents also, in cases where intelligence on one side or the other is not good, or just plain bad.</p><p></p><p>Currently, I place higher emphasis on monster encounters as teachable moments. The table is in the process of figuring out when and how to use their class abilities in combat. They're vastly unfamiliar with what different creatures there are and what they do, even though they may know out-of-game what e.g. <em>trolls</em> are and what kinds of capabilities <em>trolls</em> possess, like regeneration. They're arriving to moments of, oh, <em>one of our party members can speak Draconic, maybe we can talk to them! </em>They're learning that sometimes it's better to avoid combat, or try something clever or out-of-the-box.</p><p></p><p>They encountered their first troll when they were level 2. At the beginning of that encounter, a couple of npcs shouted quite clearly, <em>Leave the troll to me!</em></p><p></p><p>After a few rounds, the rogue, for whatever reason decided to waltz in. They got clocked once to 1 hp. They disengaged after that. They now know better.</p><p></p><p>Re:</p><p></p><p></p><p></p><p>My initial thought when I read this wasn't over any lack of fairness, it was, <em>why did the other player not attempt to rescue their friend?</em></p></blockquote><p></p>
[QUOTE="Piperken, post: 9578049, member: 7047091"] The focus on the particulars of focus fire seems a bit strange to me. I mean let's be honest, an ambush where the party is single file (a very common occurrence in games) would typically involve the ambushing group attacking the very 1st person they see. Or in the case if they've been observing the party for some time unnoticed, attacking whomever they perceive would go down quickest. Irrespective if there's defense for it (ambushers also try to pick places where cover is minimal), that's... what happens when soldiers in small groups fight each other? It leads to stuff like friendly fire incidents also, in cases where intelligence on one side or the other is not good, or just plain bad. Currently, I place higher emphasis on monster encounters as teachable moments. The table is in the process of figuring out when and how to use their class abilities in combat. They're vastly unfamiliar with what different creatures there are and what they do, even though they may know out-of-game what e.g. [I]trolls[/I] are and what kinds of capabilities [I]trolls[/I] possess, like regeneration. They're arriving to moments of, oh, [I]one of our party members can speak Draconic, maybe we can talk to them! [/I]They're learning that sometimes it's better to avoid combat, or try something clever or out-of-the-box. They encountered their first troll when they were level 2. At the beginning of that encounter, a couple of npcs shouted quite clearly, [I]Leave the troll to me![/I] After a few rounds, the rogue, for whatever reason decided to waltz in. They got clocked once to 1 hp. They disengaged after that. They now know better. Re: My initial thought when I read this wasn't over any lack of fairness, it was, [I]why did the other player not attempt to rescue their friend?[/I] [/QUOTE]
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