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Playing to "Win" - The DM's Dilemma
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<blockquote data-quote="Guest 7037866" data-source="post: 9578656"><p>If you believe this we have very different views of what typical D&D worlds (/games) are like.</p><p></p><p>Most published adventures, from TSR through WotC, have healers, healing potions, etc. in most towns and even villages. Even humanoid adversaries can have shamans or witch doctors or priests who can cure wounds (or inflict them).</p><p></p><p>Every, and I mean literally every, game I have ever played in has these things available and well-known of, even if expensive beyond what commoners could ever manage.</p><p></p><p>Magic, including healing magic, is well known in D&D worlds IME, and if an intelligent foes sees an injured enemy drop, just to rise again after being "magicked" back into the fight, will find an extra hit or two might lessen the chances of that injured dropped enemy from getting back into the fight.</p><p></p><p>YMMV certainly, but the bolded part is certainly false in D&D worlds I've experienced. Whether it is the commoners watching the local priest or acolyte even in procession before a service or seeing an herbalist selling a <em>healing potion</em> or a PC even casting a spell, MOST intelligent entities HAVE seen magical healers IMO.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9578656"] If you believe this we have very different views of what typical D&D worlds (/games) are like. Most published adventures, from TSR through WotC, have healers, healing potions, etc. in most towns and even villages. Even humanoid adversaries can have shamans or witch doctors or priests who can cure wounds (or inflict them). Every, and I mean literally every, game I have ever played in has these things available and well-known of, even if expensive beyond what commoners could ever manage. Magic, including healing magic, is well known in D&D worlds IME, and if an intelligent foes sees an injured enemy drop, just to rise again after being "magicked" back into the fight, will find an extra hit or two might lessen the chances of that injured dropped enemy from getting back into the fight. YMMV certainly, but the bolded part is certainly false in D&D worlds I've experienced. Whether it is the commoners watching the local priest or acolyte even in procession before a service or seeing an herbalist selling a [I]healing potion[/I] or a PC even casting a spell, MOST intelligent entities HAVE seen magical healers IMO. [/QUOTE]
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Playing to "Win" - The DM's Dilemma
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