Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Playing to "Win" - The DM's Dilemma
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 7037866" data-source="post: 9578925"><p>Many animals are aggressive, so protecting its territory is certainly part of that, but IMO the only reason an animal intelligent creature <em>might</em> fight to the death is defending their young. There are certainly animals who will see one of their young taken off to be eaten if it keeps themselves alive and protects the rest of their young. Few animals will actually die themselves to keep their young alive.</p><p></p><p>Animals give up territory and would rather continue starving (and try to find food elsewhere) than actually die trying to get food (i.e. the tasty PCs). So, really, the more I think about that, animal intelligent creatures (other than undead/constructs) should really just about <em>always</em> flee instead of fighting to the death.</p><p></p><p>Now, that isn't to say the PCs might just kill an animal before trying to get to its young, as the young are easy to take if the parents are dead... but in my games "going after the young" would not really be something I would tolerate.</p><p></p><p>Of course, if we examine animal intelligence creatures which are not actually animals (or again undead/constructs) we are left with an assortment of plants/oozes, a couple fiends I think, and mostly some monstrosities.</p><p></p><p>Notably I think the exceptions arise with the monstrosities. Gorgons, hydras, bulettes, etc. might not be smart enough to realize they are about to die and due to their aggresive natures might fight to the death.</p><p></p><p>Frankly, I miss a codified morale system.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9578925"] Many animals are aggressive, so protecting its territory is certainly part of that, but IMO the only reason an animal intelligent creature [I]might[/I] fight to the death is defending their young. There are certainly animals who will see one of their young taken off to be eaten if it keeps themselves alive and protects the rest of their young. Few animals will actually die themselves to keep their young alive. Animals give up territory and would rather continue starving (and try to find food elsewhere) than actually die trying to get food (i.e. the tasty PCs). So, really, the more I think about that, animal intelligent creatures (other than undead/constructs) should really just about [I]always[/I] flee instead of fighting to the death. Now, that isn't to say the PCs might just kill an animal before trying to get to its young, as the young are easy to take if the parents are dead... but in my games "going after the young" would not really be something I would tolerate. Of course, if we examine animal intelligence creatures which are not actually animals (or again undead/constructs) we are left with an assortment of plants/oozes, a couple fiends I think, and mostly some monstrosities. Notably I think the exceptions arise with the monstrosities. Gorgons, hydras, bulettes, etc. might not be smart enough to realize they are about to die and due to their aggresive natures might fight to the death. Frankly, I miss a codified morale system. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playing to "Win" - The DM's Dilemma
Top