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Playing to "Win" - The DM's Dilemma
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<blockquote data-quote="Guest 7037866" data-source="post: 9579612"><p>Gotcha. I don't see "modern DnD's mechanics" leading to a world that also has plenty of magic-- IMO that is still a setting/ preference issue. However, I agree 5E does not lend itself to low-magic-type games in general.</p><p></p><p></p><p>Sure, pretty much 5th-level spells are about the pinnacle of power I want: raise dead, wall of force, teleportation (forget "circle"), but you can stretch it to even 11th level and allow a <em>single</em> 6th-level spell for PCs such as <em>disintegrate</em> or something. 11th-level also allows for Extra Attack (2), for example. Finally, stretching it to E12 gives you a final feat if you want it.</p><p></p><p></p><p>That is part of the importance of E6/9/12 even-- real threats as they are in 5E can still be very real threats! A CR 21 Lich or CR 20+ ancient dragon is something the PCs can't likely just take on. They will need something: a McGuffin, more "heroes", great tactics, etc. The PCs don't have tons of HP to just stand toe-to-toe with such threats.</p><p></p><p>It is part of the beauty of the concept, really.</p><p></p><p></p><p>Yep, but good ones. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9579612"] Gotcha. I don't see "modern DnD's mechanics" leading to a world that also has plenty of magic-- IMO that is still a setting/ preference issue. However, I agree 5E does not lend itself to low-magic-type games in general. Sure, pretty much 5th-level spells are about the pinnacle of power I want: raise dead, wall of force, teleportation (forget "circle"), but you can stretch it to even 11th level and allow a [I]single[/I] 6th-level spell for PCs such as [I]disintegrate[/I] or something. 11th-level also allows for Extra Attack (2), for example. Finally, stretching it to E12 gives you a final feat if you want it. That is part of the importance of E6/9/12 even-- real threats as they are in 5E can still be very real threats! A CR 21 Lich or CR 20+ ancient dragon is something the PCs can't likely just take on. They will need something: a McGuffin, more "heroes", great tactics, etc. The PCs don't have tons of HP to just stand toe-to-toe with such threats. It is part of the beauty of the concept, really. Yep, but good ones. :) [/QUOTE]
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