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Playing to "Win" - The DM's Dilemma
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<blockquote data-quote="Thomas Shey" data-source="post: 9579656" data-attributes="member: 7026617"><p>Bandit groups, species that tend to operate in small packs, and others. Pretty much anything where the majority of your life you interact regularly with at most extended family groups. That can happen even with species that also operate in larger groups; its described non-trivial parts of humanity during various periods when they only got together in larger groups periodically to trade or hunt for mates.</p><p></p><p></p><p></p><p>When I could, instead, be putting another enemy down? Why? I mean, I didn't see much of that even in RuneQuest, and people knowing a little healing in that was practically endemic, because there were more important things to do. I mean, heck, if you put an opponent down and the enemy healer spends a round preventing them from dying, that may well be more useful than making it so they end up having something better to do like toss some variety of spell at you. Its not like they're not going to have to take time getting back to their feet and such too. And that's even if they're in a position to do so.</p><p></p><p></p><p></p><p>I'm not bringing it back because I don't think the narrower one you want to argue around is useful. I might have expressed is overly casually but I'm not obligated to cling to that when its not dependent for my broader point.</p><p></p><p></p><p></p><p>Uhm, no. You could got a very long time in 3e and earlier, and in some modern offshoots, without encountering an enemy healer as a PC. In particular, you could go a long time without seeing one in a combat group, because they were too uncommon to send out with every hunting party.</p><p></p><p></p><p></p><p>Healing potions aren't all that relevant most of the time because 1. The downed person can't very well use one if they're unconscious and 2. They can't be used remotely; someone has to disengage and go over to apply them. As such, this is even more a case where taking the time to double-tap someone down is not a great tactic--its just a vindicative one.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 9579656, member: 7026617"] Bandit groups, species that tend to operate in small packs, and others. Pretty much anything where the majority of your life you interact regularly with at most extended family groups. That can happen even with species that also operate in larger groups; its described non-trivial parts of humanity during various periods when they only got together in larger groups periodically to trade or hunt for mates. When I could, instead, be putting another enemy down? Why? I mean, I didn't see much of that even in RuneQuest, and people knowing a little healing in that was practically endemic, because there were more important things to do. I mean, heck, if you put an opponent down and the enemy healer spends a round preventing them from dying, that may well be more useful than making it so they end up having something better to do like toss some variety of spell at you. Its not like they're not going to have to take time getting back to their feet and such too. And that's even if they're in a position to do so. I'm not bringing it back because I don't think the narrower one you want to argue around is useful. I might have expressed is overly casually but I'm not obligated to cling to that when its not dependent for my broader point. Uhm, no. You could got a very long time in 3e and earlier, and in some modern offshoots, without encountering an enemy healer as a PC. In particular, you could go a long time without seeing one in a combat group, because they were too uncommon to send out with every hunting party. Healing potions aren't all that relevant most of the time because 1. The downed person can't very well use one if they're unconscious and 2. They can't be used remotely; someone has to disengage and go over to apply them. As such, this is even more a case where taking the time to double-tap someone down is not a great tactic--its just a vindicative one. [/QUOTE]
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