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Playing With 18s...
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<blockquote data-quote="FalcWP" data-source="post: 2951036" data-attributes="member: 16858"><p>Well, for one thing, there is (or, at least, should be) more to a "real" D&D game than something like Neverwinter Nights or Icewind Dale or another D&D computer game. Those can be fun, but they shouldn't be taken as what a real D&D game is. Two of the ones that tend to be left out are actual roleplaying, and teamwork.</p><p></p><p>One of the nice things about not having all high stats is that your character actually has some weaknesses - not just in combat, but in other situations. If you're always the best at everything, you're going to be bored. If you're not, I think there's something wrong with you.</p><p></p><p>Of course, if you're always the best at everything, your fellow players will be bored as well. Sure, they might have an area that they can contribute in... but then it can feel a bit more like they're your lackeys, rather than your teammates. (This is part of what makes point buy attractive - nobody has a distinct, mechanical advantage over everyone else that can't easily be erased).</p><p></p><p>One reason that lots of 18s would suck a bit is because you'd be good at things you normally wouldn't be, without having drawbacks. Every wizard is going to have an above average intelligence; maybe not an 18, but a wizard will almost always have the highest Intelligence score in a group. But, if he also has the highest strength, wisdom, and dexterity, the fighter, cleric, and rogue may well be a bit annoyed at that... they aren't even the best in one of their key areas.</p><p></p><p>In a computer RPG where you're the only player, you don't need to worry about that. Even if you get to run an entire party of adventurers, you're not going to be annoyed because one character is better at something than another - they're all your characters, anyway, so who cares? It just doesn't work like that in a real D&D game, though.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 2951036, member: 16858"] Well, for one thing, there is (or, at least, should be) more to a "real" D&D game than something like Neverwinter Nights or Icewind Dale or another D&D computer game. Those can be fun, but they shouldn't be taken as what a real D&D game is. Two of the ones that tend to be left out are actual roleplaying, and teamwork. One of the nice things about not having all high stats is that your character actually has some weaknesses - not just in combat, but in other situations. If you're always the best at everything, you're going to be bored. If you're not, I think there's something wrong with you. Of course, if you're always the best at everything, your fellow players will be bored as well. Sure, they might have an area that they can contribute in... but then it can feel a bit more like they're your lackeys, rather than your teammates. (This is part of what makes point buy attractive - nobody has a distinct, mechanical advantage over everyone else that can't easily be erased). One reason that lots of 18s would suck a bit is because you'd be good at things you normally wouldn't be, without having drawbacks. Every wizard is going to have an above average intelligence; maybe not an 18, but a wizard will almost always have the highest Intelligence score in a group. But, if he also has the highest strength, wisdom, and dexterity, the fighter, cleric, and rogue may well be a bit annoyed at that... they aren't even the best in one of their key areas. In a computer RPG where you're the only player, you don't need to worry about that. Even if you get to run an entire party of adventurers, you're not going to be annoyed because one character is better at something than another - they're all your characters, anyway, so who cares? It just doesn't work like that in a real D&D game, though. [/QUOTE]
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