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Playing with Alternate Firearms Rules for 5e
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<blockquote data-quote="Tormyr" data-source="post: 9197986" data-attributes="member: 6776887"><p><strong>"Vanilla" Zeitgeist Adjustments</strong></p><p></p><p>In the Zeitgeist campaign guides (both Pathfinder and 5e), paper cartridges are used exclusively for early firearms. The "Latimer Bullet" is used for "advanced firearms". In Zeitgeist, "advanced firearms" are early firearms with twice the range. So the Latimer bullet should be a metal cartridge with 1/4 the cost (commonplace firearms establishes a 1/4 price from the original price for early firearms and their ammunition. So this gives us the following possible setup:</p><ul> <li data-xf-list-type="ul">Only paper cartridges and Latimer bullets for ammunition</li> <li data-xf-list-type="ul">Since everyone is using paper cartridges, you could simplify misfire to be 2 for early firearms and 1 for advanced firearms (or 1 for everything)</li> <li data-xf-list-type="ul">Two-handed early firearms take an action to reload one barrel, and one-handed early firearms take an action or bonus action to reload one barrel.</li> <li data-xf-list-type="ul">Advanced firearms take a bonus action to reload all chambers.</li> <li data-xf-list-type="ul">Firedust replaces black powder</li> </ul><p>I managed to find someone who had reverse-engineered the firearms building rules and found the price for adding the extra range to the early firearms. The advanced firearms would look like the following:</p><p><strong>Firearms</strong></p><table style='width: 100%'><tr><td><strong>Name</strong></td><td><strong>Cost</strong></td><td><strong>Damage</strong></td><td><strong>Weight</strong></td><td><strong>Properties</strong></td></tr><tr><td><em>Martial Ranged Weapons</em></td><td></td><td></td><td></td><td></td></tr><tr><td>Target Pistol</td><td>375 gp</td><td>1d8 piercing</td><td>4 lb.</td><td>Advanced firearm (range 40/160)</td></tr><tr><td>Rifle</td><td>500 gp</td><td>1d10 piercing</td><td>9 lb.</td><td>Advanced firearm (range 80/320), two-handed</td></tr><tr><td>Shotgun</td><td>625 gp</td><td>1d8 piercing</td><td>8 lb.</td><td>Advanced firearm (range 40/160), scatter, two-handed</td></tr></table><p></p><p>The Latimer Bullet replaces the metal cartridge (covering shotgun shells as well).</p><p><strong>Firearm Ammunition / Gear</strong></p><p></p><table style='width: 100%'><tr><td><strong>Name</strong></td><td><strong>Cost</strong></td><td><strong>Weight</strong></td></tr><tr><td>Latimer bullet (4)</td><td>15 gp</td><td>—</td></tr></table></blockquote><p></p>
[QUOTE="Tormyr, post: 9197986, member: 6776887"] [B]"Vanilla" Zeitgeist Adjustments[/B] In the Zeitgeist campaign guides (both Pathfinder and 5e), paper cartridges are used exclusively for early firearms. The "Latimer Bullet" is used for "advanced firearms". In Zeitgeist, "advanced firearms" are early firearms with twice the range. So the Latimer bullet should be a metal cartridge with 1/4 the cost (commonplace firearms establishes a 1/4 price from the original price for early firearms and their ammunition. So this gives us the following possible setup: [LIST] [*]Only paper cartridges and Latimer bullets for ammunition [*]Since everyone is using paper cartridges, you could simplify misfire to be 2 for early firearms and 1 for advanced firearms (or 1 for everything) [*]Two-handed early firearms take an action to reload one barrel, and one-handed early firearms take an action or bonus action to reload one barrel. [*]Advanced firearms take a bonus action to reload all chambers. [*]Firedust replaces black powder [/LIST] I managed to find someone who had reverse-engineered the firearms building rules and found the price for adding the extra range to the early firearms. The advanced firearms would look like the following: [B]Firearms[/B] [TABLE] [TR] [TD][B]Name[/B][/TD] [TD][B]Cost[/B][/TD] [TD][B]Damage[/B][/TD] [TD][B]Weight[/B][/TD] [TD][B]Properties[/B][/TD] [/TR] [TR] [TD][I]Martial Ranged Weapons[/I][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [TD][/TD] [/TR] [TR] [TD]Target Pistol[/TD] [TD]375 gp[/TD] [TD]1d8 piercing[/TD] [TD]4 lb.[/TD] [TD]Advanced firearm (range 40/160)[/TD] [/TR] [TR] [TD]Rifle[/TD] [TD]500 gp[/TD] [TD]1d10 piercing[/TD] [TD]9 lb.[/TD] [TD]Advanced firearm (range 80/320), two-handed[/TD] [/TR] [TR] [TD]Shotgun[/TD] [TD]625 gp[/TD] [TD]1d8 piercing[/TD] [TD]8 lb.[/TD] [TD]Advanced firearm (range 40/160), scatter, two-handed[/TD] [/TR] [/TABLE] The Latimer Bullet replaces the metal cartridge (covering shotgun shells as well). [B]Firearm Ammunition / Gear[/B] [TABLE] [TR] [TD][B]Name[/B][/TD] [TD][B]Cost[/B][/TD] [TD][B]Weight[/B][/TD] [/TR] [TR] [TD]Latimer bullet (4)[/TD] [TD]15 gp[/TD] [TD]—[/TD] [/TR] [/TABLE] [/QUOTE]
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