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Playing with Alternate Firearms Rules for 5e
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<blockquote data-quote="Tormyr" data-source="post: 9197987" data-attributes="member: 6776887"><p><span style="font-size: 22px">Other possibilities:</span></p><p>I think there is some possible clunkiness/lack of adherence to 5e design philosophies in the following areas:</p><p></p><p><strong><em>Reload Time.</em></strong> I think that using an action and bonus action on your turn is a good 5e equivalent to the full-round action, but 5e usually doesn't use a full-round action anyway. A good alternative might be for all early firearms to use an action to reload a barrel, regardless if they are one-handed or two-handed.</p><p></p><p><strong><em>Complex Misfires.</em></strong> Pathfinder used misfires as one means of balancing complex or powerful firearms, but needing to keep track of misfire values might be a bit much in 5e, and the argument could be made for misfires only occurring on a 1.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 9197987, member: 6776887"] [SIZE=6]Other possibilities:[/SIZE] I think there is some possible clunkiness/lack of adherence to 5e design philosophies in the following areas: [B][I]Reload Time.[/I][/B] I think that using an action and bonus action on your turn is a good 5e equivalent to the full-round action, but 5e usually doesn't use a full-round action anyway. A good alternative might be for all early firearms to use an action to reload a barrel, regardless if they are one-handed or two-handed. [B][I]Complex Misfires.[/I][/B] Pathfinder used misfires as one means of balancing complex or powerful firearms, but needing to keep track of misfire values might be a bit much in 5e, and the argument could be made for misfires only occurring on a 1. [/QUOTE]
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Playing with Alternate Firearms Rules for 5e
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