If we say that a being with a toHit of 1d20+0 can hit a being with an AC of 18 on a natural 18, 19 or 20, then the lowest level being would still be a threat to the highest level being in the game.
If the highest level being missed the lowest level being with a toHit of 1d20+8, then he would miss on a natural 1, 2, or 3 trying to hit the lowest armor class of 12.
So based on this, we can come up with some minimum and maximum numbers in the game.
Minimum ability score would be 3 to 12 but there would be no negative penalties, just a +0.
Maximum natural humanoid ability would be 20(+5).
Maximum magic enhanced or monster ability would be 26(+8).
Minimum no armor would be 12.
Maximum natural humanoid armor would be 15.
Maximum magic or monster armor would be 18.
Situation Combat bonuses would be from +1 to +8.
Level/weapon magic save bonuses would be +1 every 3 levels.
Magic bonuses would be from +1 to +8.
But you can only stack all these bonuses for to Hit to a max of +8.
Or maybe you can't stack these but just choose the highest bonus, either the sit bonus, magic bonus, ability bonus, level bonus, or other bonus.
Hit Points would not be bounded.
How about limits to skills and powers(prayers/spells/maneuvers/feats)?
You start with 3 skills and 3 powers.
You only get 1 skill or power, every level-up to level 26.
Weapon damage and HD limits?
Martial only classes have 1d12 HD or 6hp and do 1d12 with any weapon as their main weapon. They do 1d10 with their off-hand weapon.
Rogues have 1d10hd or 5 hp per level and do 1d10 main, 1d8 off-hand.
Martial and Casting classes have 1d8hd or 4 hp per level and do 1d8 main, 1d6 off-hand.
Casting only classes have 1d6hd or 3hp per level and do 1d6 main, 1d4 off-hand with any weapon.
Trade-offs for weapons?
longer weapons, less damage, more armor class bonuses?
faster weapons, less damage, more attacks?
heavier weapons, more damage?
If the highest level being missed the lowest level being with a toHit of 1d20+8, then he would miss on a natural 1, 2, or 3 trying to hit the lowest armor class of 12.
So based on this, we can come up with some minimum and maximum numbers in the game.
Minimum ability score would be 3 to 12 but there would be no negative penalties, just a +0.
Maximum natural humanoid ability would be 20(+5).
Maximum magic enhanced or monster ability would be 26(+8).
Minimum no armor would be 12.
Maximum natural humanoid armor would be 15.
Maximum magic or monster armor would be 18.
Situation Combat bonuses would be from +1 to +8.
Level/weapon magic save bonuses would be +1 every 3 levels.
Magic bonuses would be from +1 to +8.
But you can only stack all these bonuses for to Hit to a max of +8.
Or maybe you can't stack these but just choose the highest bonus, either the sit bonus, magic bonus, ability bonus, level bonus, or other bonus.
Hit Points would not be bounded.
How about limits to skills and powers(prayers/spells/maneuvers/feats)?
You start with 3 skills and 3 powers.
You only get 1 skill or power, every level-up to level 26.
Weapon damage and HD limits?
Martial only classes have 1d12 HD or 6hp and do 1d12 with any weapon as their main weapon. They do 1d10 with their off-hand weapon.
Rogues have 1d10hd or 5 hp per level and do 1d10 main, 1d8 off-hand.
Martial and Casting classes have 1d8hd or 4 hp per level and do 1d8 main, 1d6 off-hand.
Casting only classes have 1d6hd or 3hp per level and do 1d6 main, 1d4 off-hand with any weapon.
Trade-offs for weapons?
longer weapons, less damage, more armor class bonuses?
faster weapons, less damage, more attacks?
heavier weapons, more damage?
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