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General Tabletop Discussion
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Playing With Collectively "Owned" Characters
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<blockquote data-quote="Kaodi" data-source="post: 7595216" data-attributes="member: 1231"><p>The glacial pace of PbP had me thinking about an idea (probably not original) that I thought it would perhaps be better to discuss here rather than just in the PbP Forums: what if players did not "own" their characters per se, and anyone could play any character? In a PbP environment that could probably be augmented with "at any time" though in a tabletop environment perhaps you would try something like characters being assigned at the beginning of each session. </p><p></p><p>Depending on the physical setting it would probably have different purposes. In a PbP environment it would be a way to keep the game moving at a fast pace instead instead of being held up by everyone time someone does not post for days or weeks. In a tabletop environment it might make for an interesting roleplaying challenge as well as an experiment in how people value the other characters in the party. </p><p></p><p>Mostly I am just wondering whether character ownership is a too highly ingrained part of the game to be messed with.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7595216, member: 1231"] The glacial pace of PbP had me thinking about an idea (probably not original) that I thought it would perhaps be better to discuss here rather than just in the PbP Forums: what if players did not "own" their characters per se, and anyone could play any character? In a PbP environment that could probably be augmented with "at any time" though in a tabletop environment perhaps you would try something like characters being assigned at the beginning of each session. Depending on the physical setting it would probably have different purposes. In a PbP environment it would be a way to keep the game moving at a fast pace instead instead of being held up by everyone time someone does not post for days or weeks. In a tabletop environment it might make for an interesting roleplaying challenge as well as an experiment in how people value the other characters in the party. Mostly I am just wondering whether character ownership is a too highly ingrained part of the game to be messed with. [/QUOTE]
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