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<blockquote data-quote="orbitalfreak" data-source="post: 1087489" data-attributes="member: 1669"><p>This thread is perfect! I'm starting to work out a campaign centering around the rise of Necromancy in Thay (Forgotten Realms). It would include using undead-labour as a workforce, and for just about anything else that you could think up a use for. This thread will be liberally mined for ideas!</p><p></p><p>Now, my contributions.</p><p></p><p>Armed skeletons could be used as soldiers to guard a city. Have covered alcoves with doors in the base of the city wall that can be opened in case of an attack. Undead "live" under/inside the wall and can be activated when rivals assault the town. Open the passages and sic the skeletons on the attackers. They act as a slowing force and as fodder while the living inhabitants of the city prepare proper defences. "When we ring the watch bell, attack any non-undead that holds a weapon." Don't worry about any being destroyed, just animate the skeletons of friends and foes alike to replenish your resources.</p><p></p><p>You could build an entire society around using undead as cheap labour. With them tilling the fields, repairing city walls, working the mills (instead of a mule turning the grindstone, for instance), you free up a lot of the living to pursue other ventures. Some will still be needed to act as overseers of the undead, and to take care of some of the more intricate aspects of daily life: working with animals, craftwork and smithing, tending to crops (planted in undead-tilled fiends), etc.</p><p></p><p>A lot of undead could be used for mining the thousands of 25gp onyx gems you need for the animation process!</p><p></p><p>With most of the living freed from the tedious aspect of providing food for a nation, you could focus more on educating them. This, of course, would include clerics "educating" (brainwashing?) them about how great their nation/city-state/kingdom is and how necromancy makes their lives better. Helps to quell the peasant revolts if they think they're in good condition. Having a better educated populace means more people able to practice the magical arts (higher INT scores). This, in turn, leads to a society that uses more magic for mundane things. Advances in necromancy could also be discovered.</p><p></p><p>Maybe all this magic from a greater number of wizards could turn Thay (or wherever suits your campaign) into a mighty society. With this much power, maybe Thay will decide to spread its territory? Thay is centered on a mountain, correct? Anyone envisioning flying mountains? Could Thay rise to be a power to rival the ancient empire of Netheril?</p><p></p><p>Just some ideas to toss out.</p><p></p><p>"I love the dead... frequently!" -- Necromancer, Warcraft III.</p></blockquote><p></p>
[QUOTE="orbitalfreak, post: 1087489, member: 1669"] This thread is perfect! I'm starting to work out a campaign centering around the rise of Necromancy in Thay (Forgotten Realms). It would include using undead-labour as a workforce, and for just about anything else that you could think up a use for. This thread will be liberally mined for ideas! Now, my contributions. Armed skeletons could be used as soldiers to guard a city. Have covered alcoves with doors in the base of the city wall that can be opened in case of an attack. Undead "live" under/inside the wall and can be activated when rivals assault the town. Open the passages and sic the skeletons on the attackers. They act as a slowing force and as fodder while the living inhabitants of the city prepare proper defences. "When we ring the watch bell, attack any non-undead that holds a weapon." Don't worry about any being destroyed, just animate the skeletons of friends and foes alike to replenish your resources. You could build an entire society around using undead as cheap labour. With them tilling the fields, repairing city walls, working the mills (instead of a mule turning the grindstone, for instance), you free up a lot of the living to pursue other ventures. Some will still be needed to act as overseers of the undead, and to take care of some of the more intricate aspects of daily life: working with animals, craftwork and smithing, tending to crops (planted in undead-tilled fiends), etc. A lot of undead could be used for mining the thousands of 25gp onyx gems you need for the animation process! With most of the living freed from the tedious aspect of providing food for a nation, you could focus more on educating them. This, of course, would include clerics "educating" (brainwashing?) them about how great their nation/city-state/kingdom is and how necromancy makes their lives better. Helps to quell the peasant revolts if they think they're in good condition. Having a better educated populace means more people able to practice the magical arts (higher INT scores). This, in turn, leads to a society that uses more magic for mundane things. Advances in necromancy could also be discovered. Maybe all this magic from a greater number of wizards could turn Thay (or wherever suits your campaign) into a mighty society. With this much power, maybe Thay will decide to spread its territory? Thay is centered on a mountain, correct? Anyone envisioning flying mountains? Could Thay rise to be a power to rival the ancient empire of Netheril? Just some ideas to toss out. "I love the dead... frequently!" -- Necromancer, Warcraft III. [/QUOTE]
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