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<blockquote data-quote="jimmifett" data-source="post: 6425304" data-attributes="member: 55006"><p>This is interesting, esp if mixed with decreasing hit dice size.</p><p></p><p>Receive a wound, downgrade 1 hit die by one size until d4, then removed after next wound. Move on to next hit die. Slow rest mechanic to restore lost hit dice and dice sizes.</p><p></p><p>Recovery of wounds</p><p>Every 1d4 days of full rest, recover 1 Max(class hit die) roll worth of wounds on a successful con save, half on failure (min 1).</p><p></p><p>Perhaps add a multiplier to the step downgrade every 5 wounds...</p><p>It's awfully fiddly, perhaps overly cumbersome this way, but it's surely interesting.</p><p></p><p>So, lets say a Wizard at 20th level:</p><p>Wounds/HitDice</p><p>1x step per wound</p><p>0 / 20d6</p><p>1 / 19d6 1d4</p><p>2 / 19d6</p><p>3 / 18d6 1d4</p><p>4 / 18d6</p><p>5 / 17d6 1d4</p><p>2x step per wound</p><p>6 / 16d6 1d4</p><p>7 / 15d6 1d4</p><p>8 / 14d6 1d4</p><p>9 / 13d6 1d4</p><p>10 / 12d6 1d4</p><p>3x step per wound</p><p>11 / 11d6</p><p>12 / 9d6 1d4</p><p>13 / 8d6</p><p>14 / 6d6 1d4</p><p>15 / 4d6 1d4</p><p>4x step per wound</p><p>16 / 2d6 1d4</p><p>17 / 1d4</p><p></p><p>Same class at 5th level</p><p>1x step per wound</p><p>0 / 5d6</p><p>1 / 4d6 1d4</p><p>2 / 4d6</p><p>3 / 3d6 1d4</p><p>4 / 3d6</p><p>5 / 2d6 1d4</p><p>2x step per wound</p><p>6 / 1d6 1d4</p><p>7 / 1d4</p><p></p><p>and at 2nd level:</p><p>1x step per wound</p><p>0 / 2d6</p><p>1 / 1d6 1d4</p><p>2 / 1d6</p><p>3 / 1d4</p></blockquote><p></p>
[QUOTE="jimmifett, post: 6425304, member: 55006"] This is interesting, esp if mixed with decreasing hit dice size. Receive a wound, downgrade 1 hit die by one size until d4, then removed after next wound. Move on to next hit die. Slow rest mechanic to restore lost hit dice and dice sizes. Recovery of wounds Every 1d4 days of full rest, recover 1 Max(class hit die) roll worth of wounds on a successful con save, half on failure (min 1). Perhaps add a multiplier to the step downgrade every 5 wounds... It's awfully fiddly, perhaps overly cumbersome this way, but it's surely interesting. So, lets say a Wizard at 20th level: Wounds/HitDice 1x step per wound 0 / 20d6 1 / 19d6 1d4 2 / 19d6 3 / 18d6 1d4 4 / 18d6 5 / 17d6 1d4 2x step per wound 6 / 16d6 1d4 7 / 15d6 1d4 8 / 14d6 1d4 9 / 13d6 1d4 10 / 12d6 1d4 3x step per wound 11 / 11d6 12 / 9d6 1d4 13 / 8d6 14 / 6d6 1d4 15 / 4d6 1d4 4x step per wound 16 / 2d6 1d4 17 / 1d4 Same class at 5th level 1x step per wound 0 / 5d6 1 / 4d6 1d4 2 / 4d6 3 / 3d6 1d4 4 / 3d6 5 / 2d6 1d4 2x step per wound 6 / 1d6 1d4 7 / 1d4 and at 2nd level: 1x step per wound 0 / 2d6 1 / 1d6 1d4 2 / 1d6 3 / 1d4 [/QUOTE]
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