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Playing with Kaiju's! (dragon 289)
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<blockquote data-quote="Wolf72" data-source="post: 273997" data-attributes="member: 265"><p>Kaiju Giant Lizard [Colossal magical beast] (Dragon 289)</p><p>HD: 43d10 +559 (795 avg) </p><p>Init: +0 </p><p>Speed: 30', swim 30 </p><p>AC: 36 (-8 size, +34 natural)</p><p>Attk: Bite +56 melee, dmg: 4d8 +31 18-20/x3 </p><p>Face/reach: 40' x 80'/20' </p><p></p><p>Special attacks: Trample 4d12+6 (AoO at –4 or make refl save DC 52), Augmented Criticals, Energized Attack (As a standard action once per minute the kaiju can energize it’s bite for 1d4+1 rnds, +3d6 electrical dmg, this dmg does not multiply b/c of critical hits). </p><p></p><p>Special Qualities: DR 25/+5, Darkvision 120ft, Energy Resistance 50: Electricity, Immune to mind influencing effects, SR 27, Fast healing: 20, Death Throes (explode 100' rad. 20d6 electricity dmg, refl DC 44). </p><p> </p><p>Saves: Fort: +35, Refl: +23, Will: +14 </p><p>Abilities: Str: 53 (+21), Dex: 11, Con: 37 (+13), Int: 2, Wis: 12 (+1), Cha: 22 (+6) </p><p>Skills: climb +26, hide +15, listen +7, Move silent +15, spot +7. </p><p>In forested/overgrown areas this kaiju gets a +4 to hide and move silent ... (um sure he's gonna be in a forest that'll hide him ... unless it’s in really bad fog) </p><p></p><p>Feats: Alertness, Battle Roar (Will DC 37 for 7hd+, all others (and failed saves) are 'shaken': -2, attks, dmg, saves) </p><p> </p><p>CR: 17 </p><p></p><p>... okay ... I’m still not sure of the formula they're using for AC ... it’s supposed to take everything into account, but I keep ending up with a different number. I think they're ignoring the creatures original natural AC ... not quite sure though.</p><p></p><p>um ... so why did I post this? ... well after reading a couple dozen kids/young adult books for my summer class I needed to do something geeky!</p></blockquote><p></p>
[QUOTE="Wolf72, post: 273997, member: 265"] Kaiju Giant Lizard [Colossal magical beast] (Dragon 289) HD: 43d10 +559 (795 avg) Init: +0 Speed: 30', swim 30 AC: 36 (-8 size, +34 natural) Attk: Bite +56 melee, dmg: 4d8 +31 18-20/x3 Face/reach: 40' x 80'/20' Special attacks: Trample 4d12+6 (AoO at –4 or make refl save DC 52), Augmented Criticals, Energized Attack (As a standard action once per minute the kaiju can energize it’s bite for 1d4+1 rnds, +3d6 electrical dmg, this dmg does not multiply b/c of critical hits). Special Qualities: DR 25/+5, Darkvision 120ft, Energy Resistance 50: Electricity, Immune to mind influencing effects, SR 27, Fast healing: 20, Death Throes (explode 100' rad. 20d6 electricity dmg, refl DC 44). Saves: Fort: +35, Refl: +23, Will: +14 Abilities: Str: 53 (+21), Dex: 11, Con: 37 (+13), Int: 2, Wis: 12 (+1), Cha: 22 (+6) Skills: climb +26, hide +15, listen +7, Move silent +15, spot +7. In forested/overgrown areas this kaiju gets a +4 to hide and move silent ... (um sure he's gonna be in a forest that'll hide him ... unless it’s in really bad fog) Feats: Alertness, Battle Roar (Will DC 37 for 7hd+, all others (and failed saves) are 'shaken': -2, attks, dmg, saves) CR: 17 ... okay ... I’m still not sure of the formula they're using for AC ... it’s supposed to take everything into account, but I keep ending up with a different number. I think they're ignoring the creatures original natural AC ... not quite sure though. um ... so why did I post this? ... well after reading a couple dozen kids/young adult books for my summer class I needed to do something geeky! [/QUOTE]
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