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Playing with Kaiju's! (dragon 289)
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<blockquote data-quote="Krishnath" data-source="post: 276753" data-attributes="member: 56"><p><strong>Another Repost <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></strong></p><p></p><p><span style="color: lightblue">Grazzt: What you don't like my spawn of the Far Realms? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Actually, it's insanity made flesh, Did I mention I'm a big Lovecraft fan? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Now, I don't have much time at the moment so here goes:</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong><u>Rayvorgha (Kaiju Half-Fiend Deathkiss Beholderkin)</u></strong></span></p><p><span style="color: lightblue"><strong>Colossal Outsider (Evil)</strong></span></p><p><span style="color: lightblue"><strong>Hit Dice:</strong> 52d8+572 (806 hp)</span></p><p><span style="color: lightblue"><strong>Initiative:</strong> +7 (+3 Dex, +4 Improved Initiative)</span></p><p><span style="color: lightblue"><strong>Speed:</strong> 5', fly 30' (Poor)</span></p><p><span style="color: lightblue"><strong>AC:</strong> 38 (+3 Dex, -8 Size, +33 natural)</span></p><p><span style="color: lightblue"><strong>Attacks:</strong> 10 tentacles +63 melee; or spines +47 ranged</span></p><p><span style="color: lightblue"><strong>Damage:</strong> Tentacle 4d6+19; spines 4d6+19</span></p><p><span style="color: lightblue"><strong>Face/Reach:</strong> 40' by 40'/30'</span></p><p><span style="color: lightblue"><strong>Special Attacks:</strong> Improved grab; blood drain; spell-like abilities; ray attack; spines; energized attack (acid); </span></p><p><span style="color: lightblue"><strong>Special Qualities:</strong> Flight; electric aura; death shiver; darkvision 120'; Immunities; acid, cold, electricity, fire and sonic resistance 50; no breath; death throes; SR: 38; damage reduction 25/+5</span></p><p><span style="color: lightblue"><strong>Saves:</strong> Fort +41, Ref +33, Will +31</span></p><p><span style="color: lightblue"><strong>Abilities:</strong> Str 48, Dex 16, Con 32, Int 2, Wis 12, Cha 36</span></p><p><span style="color: lightblue"><strong>Skills:</strong> Hide +3, Listen +11, Search +6, Spot +11, Wilderness Lore +11</span></p><p><span style="color: lightblue"><strong>Feats:</strong> Cleave, Combat Reflexes, Great Cleave, Great Fortitude, Improved Initiative, Iron Will, Lightning Relfexes, Power Attack,</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Climate/Terrain:</strong> Any land and underground</span></p><p><span style="color: lightblue"><strong>Organization:</strong> Solitary (unique)</span></p><p><span style="color: lightblue"><strong>Challenge Rating:</strong> 28</span></p><p><span style="color: lightblue"><strong>Treasure:</strong> None</span></p><p><span style="color: lightblue"><strong>Alignment:</strong> Neutral Evil</span></p><p><span style="color: lightblue"><strong>Advancement:</strong> -</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">Rayvorgha resembles the standard Deathkiss Beholderkin, but is the size of a small planetoid. It's skin is a dark green color and most of it's body is covered in small scales and long black spines. It's single large eye is red and glows with an infernal light.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"><strong>Combat:</strong></span></p><p><span style="color: lightblue">Rayvorgha prefers to flail away at it's opponents, relying upon it's blood drain ability to quickly bring their opponents down and healing itself. If facing an opponent that appears to be able to this tactic, it supplements the tactic with it's ranged attacks and spell-like abilities.</span></p><p><span style="color: lightblue"><strong>Improved Grab (Ex):</strong> To use this ability, Rayvorgha must hit with a tentacle attack.</span></p><p><span style="color: lightblue"><strong>Blood Drain (Ex):</strong> A living creature hit by one of Rayvorgha's tentacles must make a fortitude save (DC 49). Failure causes the creature to take 1d3 points of temporary Constitution damage and allows Rayvorgha to recover 1d6 hit points it has suffered, just as if it had the fast healing ability.</span></p><p><span style="color: lightblue"><strong>Spell-like Abilities:</strong> 3/day - <em>Darkness</em>, <em>Fireball</em>, <em>Poison</em>, <em>Unholy Aura</em>; 1/day - <em>Blasphemy</em>, <em>Contagion</em>, <em>Desecrate</em>, <em>Destruction</em>, <em>Horrid Wilting</em>, [/i]Summon Monster IX[/i] (Fiends only), <em>Unholy Blight</em>, and <em>Unhallow</em>. These are as the spells cast by a 20th-level Sorcerer. (DC: 23+spell level)</span></p><p><span style="color: lightblue"><strong>Trample (Ex):</strong> As a standard action during it's turn each round, Rayvorgha can run over an opponent of Gargantuan size or smaller. The Kaiju merely has to move over the opponent.</span></p><p><span style="color: lightblue">The trample deal 4d12 points of damage. Trampled opponents can attempt attacks of oppertunity, but these incur a -4 penalty. If they do not make attacks of oppertunity, trampled opponents can attempt Relfex saves (DC 55) for half damage.</span></p><p><span style="color: lightblue"><strong>Ray Attack:</strong> Once every 1d4 rounds, Rayvorgha can generate a ray of cold from it's eye to attack a foe. The kaiju must make a ranged touch attack to hit the target with it's ray. The ray has a range of 300 feet, if the ray hits, it causes 15d6 points of cold damage.</span></p><p><span style="color: lightblue"><strong>Spines (Ex):</strong> Rayvorgha can fire spines from it's body once per round as a standard action. The attack has a 200-foot range increment.</span></p><p><span style="color: lightblue"><strong>Energized Attack (Ex):</strong> As a standard action once per minute, Rayvorgha can energize it's tentacles with acid for 1d4+1 rounds. During this time, Rayvorgha's natural attacks cause an extra 3d6 points of acid damage.</span></p><p><span style="color: lightblue"><strong>Flight (Ex):</strong> Rayvorgha's body is naturally buoyant. This buoyancy allows it to fly as the spell, as a free action at a speed of 30 feet. This buoyancy also grants it a permanent <em>Feather Fall</em> effect with personal range.</span></p><p><span style="color: lightblue"><strong>Electric Aura (Ex):</strong> Whenever Rayvorgha is damaged by a slashing or piercing melee weapon, there is a 1% chance per point of damage inflicted by the blow that the Kaiju's electric aura will shock the attacker for 1d10 points of damage. A Reflex save (DC 49) avoids the damage.</span></p><p><span style="color: lightblue">If the blow reduces Rayvorgha to 0 or fewer hit points, the chance increases to 5% per point of damage inflicted by the blow.</span></p><p><span style="color: lightblue"><strong>Death Shiver (Ex):</strong> At death, all the electrical force remaining in Rayvorgha's body shoots out of it's corpse. All beings within a 15- to 150-foot radius spread (1d10x15) must make a Reflex saving throw (DC 49) or suffer 2d10 points of electricity damage.</span></p><p><span style="color: lightblue"><strong>Death Throes (Su):</strong> When killed, Rayvorgha explodes in a burst of energy that deals 20d6 points of sonic damage to everything within 100 feet. Creatures in this region must make Reflex saving throws (DC 47) for half damage.</span></p><p><span style="color: lightblue"><strong>No Breath (Ex):</strong> Rayvorgha does not breathe and is immune to gas-based attacks that require a Fortitude saving throw. It can also exist buried in the earth, underwater, or in other airless enviroments with ease.</span></p><p><span style="color: lightblue"><strong>Immunities (Ex):</strong> Rayvorgha is immune to poison and mind-influencing spells and effects.</span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue"></span></p><p><span style="color: lightblue">What do you think? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></span></p></blockquote><p></p>
[QUOTE="Krishnath, post: 276753, member: 56"] [b]Another Repost :D[/b] [color=lightblue]Grazzt: What you don't like my spawn of the Far Realms? :D Actually, it's insanity made flesh, Did I mention I'm a big Lovecraft fan? :D Now, I don't have much time at the moment so here goes: [b][u]Rayvorgha (Kaiju Half-Fiend Deathkiss Beholderkin)[/u] Colossal Outsider (Evil) Hit Dice:[/b] 52d8+572 (806 hp) [b]Initiative:[/b] +7 (+3 Dex, +4 Improved Initiative) [b]Speed:[/b] 5', fly 30' (Poor) [b]AC:[/b] 38 (+3 Dex, -8 Size, +33 natural) [b]Attacks:[/b] 10 tentacles +63 melee; or spines +47 ranged [b]Damage:[/b] Tentacle 4d6+19; spines 4d6+19 [b]Face/Reach:[/b] 40' by 40'/30' [b]Special Attacks:[/b] Improved grab; blood drain; spell-like abilities; ray attack; spines; energized attack (acid); [b]Special Qualities:[/b] Flight; electric aura; death shiver; darkvision 120'; Immunities; acid, cold, electricity, fire and sonic resistance 50; no breath; death throes; SR: 38; damage reduction 25/+5 [b]Saves:[/b] Fort +41, Ref +33, Will +31 [b]Abilities:[/b] Str 48, Dex 16, Con 32, Int 2, Wis 12, Cha 36 [b]Skills:[/b] Hide +3, Listen +11, Search +6, Spot +11, Wilderness Lore +11 [b]Feats:[/b] Cleave, Combat Reflexes, Great Cleave, Great Fortitude, Improved Initiative, Iron Will, Lightning Relfexes, Power Attack, [b]Climate/Terrain:[/b] Any land and underground [b]Organization:[/b] Solitary (unique) [b]Challenge Rating:[/b] 28 [b]Treasure:[/b] None [b]Alignment:[/b] Neutral Evil [b]Advancement:[/b] - Rayvorgha resembles the standard Deathkiss Beholderkin, but is the size of a small planetoid. It's skin is a dark green color and most of it's body is covered in small scales and long black spines. It's single large eye is red and glows with an infernal light. [b]Combat:[/b] Rayvorgha prefers to flail away at it's opponents, relying upon it's blood drain ability to quickly bring their opponents down and healing itself. If facing an opponent that appears to be able to this tactic, it supplements the tactic with it's ranged attacks and spell-like abilities. [b]Improved Grab (Ex):[/b] To use this ability, Rayvorgha must hit with a tentacle attack. [b]Blood Drain (Ex):[/b] A living creature hit by one of Rayvorgha's tentacles must make a fortitude save (DC 49). Failure causes the creature to take 1d3 points of temporary Constitution damage and allows Rayvorgha to recover 1d6 hit points it has suffered, just as if it had the fast healing ability. [b]Spell-like Abilities:[/b] 3/day - [i]Darkness[/i], [i]Fireball[/i], [i]Poison[/i], [i]Unholy Aura[/i]; 1/day - [i]Blasphemy[/i], [i]Contagion[/i], [i]Desecrate[/i], [i]Destruction[/i], [i]Horrid Wilting[/i], [/i]Summon Monster IX[/i] (Fiends only), [i]Unholy Blight[/i], and [i]Unhallow[/i]. These are as the spells cast by a 20th-level Sorcerer. (DC: 23+spell level) [b]Trample (Ex):[/b] As a standard action during it's turn each round, Rayvorgha can run over an opponent of Gargantuan size or smaller. The Kaiju merely has to move over the opponent. The trample deal 4d12 points of damage. Trampled opponents can attempt attacks of oppertunity, but these incur a -4 penalty. If they do not make attacks of oppertunity, trampled opponents can attempt Relfex saves (DC 55) for half damage. [b]Ray Attack:[/b] Once every 1d4 rounds, Rayvorgha can generate a ray of cold from it's eye to attack a foe. The kaiju must make a ranged touch attack to hit the target with it's ray. The ray has a range of 300 feet, if the ray hits, it causes 15d6 points of cold damage. [b]Spines (Ex):[/b] Rayvorgha can fire spines from it's body once per round as a standard action. The attack has a 200-foot range increment. [b]Energized Attack (Ex):[/b] As a standard action once per minute, Rayvorgha can energize it's tentacles with acid for 1d4+1 rounds. During this time, Rayvorgha's natural attacks cause an extra 3d6 points of acid damage. [b]Flight (Ex):[/b] Rayvorgha's body is naturally buoyant. This buoyancy allows it to fly as the spell, as a free action at a speed of 30 feet. This buoyancy also grants it a permanent [i]Feather Fall[/i] effect with personal range. [b]Electric Aura (Ex):[/b] Whenever Rayvorgha is damaged by a slashing or piercing melee weapon, there is a 1% chance per point of damage inflicted by the blow that the Kaiju's electric aura will shock the attacker for 1d10 points of damage. A Reflex save (DC 49) avoids the damage. If the blow reduces Rayvorgha to 0 or fewer hit points, the chance increases to 5% per point of damage inflicted by the blow. [b]Death Shiver (Ex):[/b] At death, all the electrical force remaining in Rayvorgha's body shoots out of it's corpse. All beings within a 15- to 150-foot radius spread (1d10x15) must make a Reflex saving throw (DC 49) or suffer 2d10 points of electricity damage. [b]Death Throes (Su):[/b] When killed, Rayvorgha explodes in a burst of energy that deals 20d6 points of sonic damage to everything within 100 feet. Creatures in this region must make Reflex saving throws (DC 47) for half damage. [b]No Breath (Ex):[/b] Rayvorgha does not breathe and is immune to gas-based attacks that require a Fortitude saving throw. It can also exist buried in the earth, underwater, or in other airless enviroments with ease. [b]Immunities (Ex):[/b] Rayvorgha is immune to poison and mind-influencing spells and effects. What do you think? :D[/color] [/QUOTE]
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