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Playing with Metamagic feats
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<blockquote data-quote="Destil" data-source="post: 3532302" data-attributes="member: 1980"><p>I've been allowing limited free usage of meta-magic to reduce some of the opportunity cost of the feats. From my house rules:</p><p></p><p><strong>Metamagic</strong></p><p></p><p>You can stack the same meta-magic feat onto a spell more than once. Multiplicative benefits are of course handled additively (a triple extend gives you a spell with 4x the original duration and requires a spell slot three levels higher than the original).</p><p></p><p>When you take a metamagic feat you gain bonus spell levels per day that can be used only to power metamagic feats. You gain a number of bonus spell levels equal to the cost to use the feat once (so Empower Spell gives you 2 bonus spell levels and Extend Spell gives you 1 bonus spell level). You may spend these bonus spell levels power a metamagiced spell without raising the spell level. You can not use this to cast a spell that would require a spell slot higher than the maximum level of a spell you can normally cast.</p><p></p><p>All metamagic feats (except Heighten Spell) have a prerequesite that you must be able to cast spells of the same level of the increase in order to take them. So Empower Spell has the added prerequesite of requiring you to cast 2nd level spell, Silent Spell requires you to be able to cast 1st level spells, et cetera.</p><p></p><p>Example: A 5th level wizard with the feats Extend Spell and Empower Spell would have 3 bonus spell levels to spend when she prepares spells.</p><p>She could prepare 3 1st level spells that are extended each using a 1st level spell slot.</p><p>She could prepare a single 1st level spell that’s empowered and a 2nd level spell that’s extended using a 1st and a 2nd level spell slot respectively.</p><p>She could prepare a triply extended 0th level light spell (that would last 40 min per level: 3 hours 20 min) using a 0th level spell slot.</p><p>She could not prepare an empowered 2nd level spell because that would normally be a 4th level spell, higher than the maximum spell level she can cast (3rd). </p><p></p><p></p><p>I explored the idea of 1/2 level increases, allowing a cantrip to be used as well to cover the 1/2 level increase here: <a href="http://www.enworld.org/showthread.php?t=196338" target="_blank">http://www.enworld.org/showthread.php?t=196338</a>, but the thread got a bit derailed and there hasn't been much comment on that idea (my own fault for the title, I suppose). It's also an attempt to reduce the opportunity cost of a feat.</p><p></p><p>Here's what I'm considering:</p><p></p><p>Eschew Components - Includes all benefits of Eschew Materials. Also allows still or silent spell as +1/2 level each.</p><p></p><p>Flexible Spell - You can use Widen Spell, Extend Spell, Enlarge Spell.</p><p></p><p>Augmented Spell - You can use Empower Spell, Heighten Spell, Maximize Spell.</p><p></p><p>Quicken Spell - Worth a feat on its own, Grants 4 bonus metamagic levels per day. Sorcerers can use it with the following.</p><p></p><p>Sudden Metamagic - Allows a spontaneous spellcaster to metamagic Cha Mod + 3 spells / day without extending the casting time. Bonus feat for Sorcerers at level 1.</p></blockquote><p></p>
[QUOTE="Destil, post: 3532302, member: 1980"] I've been allowing limited free usage of meta-magic to reduce some of the opportunity cost of the feats. From my house rules: [b]Metamagic[/b] You can stack the same meta-magic feat onto a spell more than once. Multiplicative benefits are of course handled additively (a triple extend gives you a spell with 4x the original duration and requires a spell slot three levels higher than the original). When you take a metamagic feat you gain bonus spell levels per day that can be used only to power metamagic feats. You gain a number of bonus spell levels equal to the cost to use the feat once (so Empower Spell gives you 2 bonus spell levels and Extend Spell gives you 1 bonus spell level). You may spend these bonus spell levels power a metamagiced spell without raising the spell level. You can not use this to cast a spell that would require a spell slot higher than the maximum level of a spell you can normally cast. All metamagic feats (except Heighten Spell) have a prerequesite that you must be able to cast spells of the same level of the increase in order to take them. So Empower Spell has the added prerequesite of requiring you to cast 2nd level spell, Silent Spell requires you to be able to cast 1st level spells, et cetera. Example: A 5th level wizard with the feats Extend Spell and Empower Spell would have 3 bonus spell levels to spend when she prepares spells. She could prepare 3 1st level spells that are extended each using a 1st level spell slot. She could prepare a single 1st level spell that’s empowered and a 2nd level spell that’s extended using a 1st and a 2nd level spell slot respectively. She could prepare a triply extended 0th level light spell (that would last 40 min per level: 3 hours 20 min) using a 0th level spell slot. She could not prepare an empowered 2nd level spell because that would normally be a 4th level spell, higher than the maximum spell level she can cast (3rd). I explored the idea of 1/2 level increases, allowing a cantrip to be used as well to cover the 1/2 level increase here: [url]http://www.enworld.org/showthread.php?t=196338[/url], but the thread got a bit derailed and there hasn't been much comment on that idea (my own fault for the title, I suppose). It's also an attempt to reduce the opportunity cost of a feat. Here's what I'm considering: Eschew Components - Includes all benefits of Eschew Materials. Also allows still or silent spell as +1/2 level each. Flexible Spell - You can use Widen Spell, Extend Spell, Enlarge Spell. Augmented Spell - You can use Empower Spell, Heighten Spell, Maximize Spell. Quicken Spell - Worth a feat on its own, Grants 4 bonus metamagic levels per day. Sorcerers can use it with the following. Sudden Metamagic - Allows a spontaneous spellcaster to metamagic Cha Mod + 3 spells / day without extending the casting time. Bonus feat for Sorcerers at level 1. [/QUOTE]
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