Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Playing with No DM - is Collaborative play viable?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="1StrangeFellow" data-source="post: 141485" data-attributes="member: 3954"><p>Most of the players I have gamed with like taking one character and improving or developing that character. Switching between characters randomly or even floating between several, even with a parent character, doesn't sound very exciting. </p><p></p><p>In a long session today I discovered five new spells (two scrolls found earlier, one purchased and advancement) and added them to my spellbook, acquired a damaged and inoperative construct that I might someday figure out how to repair or reproduce and got to use one of my catch-phrases I always direct at the paladin (usually peeking around the corner and pointing from behind concealment) - "It's evil! You'd better get in there and kill it!" (My character is not exactly this one-dimensional, but several times it seems that I have to remind the paladin of her ideals and code of conduct in combat. Not really a coward, either, just not a fool - we have a paladin that I spend good time and money creating decent armor for around for a reason.) I also came up with several new tactics or uses for spells. Naturally, as is standard with D&D, this was done with one character.</p><p></p><p>With multiple characters, or character swapping, I don't think I would have had as many opportunities in roleplaying and rollplaying, as much familiarity with the character to experiment on tactics and spell uses, or as much satisfaction in our successful incursions into the ruins - because the character, who is an extention of myself (or at least something I created and developed), achieved something.</p><p></p><p>I think I would much prefer having a DM/Gamemaster and players rather than 'collaborative play', at least this version of it.</p></blockquote><p></p>
[QUOTE="1StrangeFellow, post: 141485, member: 3954"] Most of the players I have gamed with like taking one character and improving or developing that character. Switching between characters randomly or even floating between several, even with a parent character, doesn't sound very exciting. In a long session today I discovered five new spells (two scrolls found earlier, one purchased and advancement) and added them to my spellbook, acquired a damaged and inoperative construct that I might someday figure out how to repair or reproduce and got to use one of my catch-phrases I always direct at the paladin (usually peeking around the corner and pointing from behind concealment) - "It's evil! You'd better get in there and kill it!" (My character is not exactly this one-dimensional, but several times it seems that I have to remind the paladin of her ideals and code of conduct in combat. Not really a coward, either, just not a fool - we have a paladin that I spend good time and money creating decent armor for around for a reason.) I also came up with several new tactics or uses for spells. Naturally, as is standard with D&D, this was done with one character. With multiple characters, or character swapping, I don't think I would have had as many opportunities in roleplaying and rollplaying, as much familiarity with the character to experiment on tactics and spell uses, or as much satisfaction in our successful incursions into the ruins - because the character, who is an extention of myself (or at least something I created and developed), achieved something. I think I would much prefer having a DM/Gamemaster and players rather than 'collaborative play', at least this version of it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playing with No DM - is Collaborative play viable?
Top