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Community
General Tabletop Discussion
*Dungeons & Dragons
Playing with only feats for ASI's and no racial ability bonuses.
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<blockquote data-quote="Horwath" data-source="post: 7071017" data-attributes="member: 6801299"><p>Feat are fun and always have been that personal touch to the character(for good or bad), flavor or min/maxing, whatever.</p><p></p><p>But in 5e they share "character slots" with ability improvements, and in all calculations it's best to boost your primary(sometimes even secondary) stat to 20 ASAP.</p><p></p><p>That leaves one or two feat slots available to the character, and one feat is always "a must have" for every character build.</p><p></p><p>Also ability bonuses from races are cool in description but if your race does not have +2 or even +1 to your primary ability for class you need to invest 3 of your 5 ASIs to max it out. That leaves even less room for feat customization.</p><p></p><p>So why not have fixed stat array for 1st level(for all races equal) and there is no increases per level to abilities. Only maybe from "wish", some magic items(rather not), or some epic boons.</p><p></p><p></p><p>No racial ability modifiers, all ASI's are spent on feats. If you like a half feat, take two of them without ability boost as a single ASI.</p><p></p><p>Standard ability array for all characters could then be:</p><p></p><p>18,16,14,14,12,10 for more or less standard game and,</p><p></p><p>20,18,16,14,12,10 for high powered campaign, or</p><p></p><p>16,14,12,12,10,8 for low powered campaign.</p><p></p><p>or tweak the numbers how ever you like.</p><p></p><p></p><p>Would this make PC's more powerfull? Yes, but it would also made them more diverse as you only really need one feat, maybe two to make your character idea work so there is lots of room for flavor feats.</p></blockquote><p></p>
[QUOTE="Horwath, post: 7071017, member: 6801299"] Feat are fun and always have been that personal touch to the character(for good or bad), flavor or min/maxing, whatever. But in 5e they share "character slots" with ability improvements, and in all calculations it's best to boost your primary(sometimes even secondary) stat to 20 ASAP. That leaves one or two feat slots available to the character, and one feat is always "a must have" for every character build. Also ability bonuses from races are cool in description but if your race does not have +2 or even +1 to your primary ability for class you need to invest 3 of your 5 ASIs to max it out. That leaves even less room for feat customization. So why not have fixed stat array for 1st level(for all races equal) and there is no increases per level to abilities. Only maybe from "wish", some magic items(rather not), or some epic boons. No racial ability modifiers, all ASI's are spent on feats. If you like a half feat, take two of them without ability boost as a single ASI. Standard ability array for all characters could then be: 18,16,14,14,12,10 for more or less standard game and, 20,18,16,14,12,10 for high powered campaign, or 16,14,12,12,10,8 for low powered campaign. or tweak the numbers how ever you like. Would this make PC's more powerfull? Yes, but it would also made them more diverse as you only really need one feat, maybe two to make your character idea work so there is lots of room for flavor feats. [/QUOTE]
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Playing with only feats for ASI's and no racial ability bonuses.
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