BlackSeed_Vash
Explorer
Greetings everyone! I have several questions involving poisons. The more information that comes directly from 3.5 books the better (silly DM believes 3.0 is 'dead'); however, house rules and 3.0 books are excepted at times.
1) What does Craft(Poison) do beyond making the poison?
2) Is there any 3.5 rules that allow you to alter the detection difficulty, increase the potency, change delivery method, and increase/reduce the damage while crafting the poison? (Have the 3.0 rules from the "Kingdoms of Kalamar Player's Guide")
3) Is there a simple way to determine how many doses a player can remove from the primary source?
4) For primary sources that are none animal, is there a way of determining if and when I would come across the source? Like a random encounter chart per terrain.
Thank for any and all help.
Also, the group/dm has access to all Completes, all Core, DMG2, BoVD, BoED, AaE, Dracomicon, Epic HB, Expanded Psionics, LM, MM2+3, Planar HB, RoS, RoD, RotW, SS, and UA.
1) What does Craft(Poison) do beyond making the poison?
2) Is there any 3.5 rules that allow you to alter the detection difficulty, increase the potency, change delivery method, and increase/reduce the damage while crafting the poison? (Have the 3.0 rules from the "Kingdoms of Kalamar Player's Guide")
3) Is there a simple way to determine how many doses a player can remove from the primary source?
4) For primary sources that are none animal, is there a way of determining if and when I would come across the source? Like a random encounter chart per terrain.
Thank for any and all help.
Also, the group/dm has access to all Completes, all Core, DMG2, BoVD, BoED, AaE, Dracomicon, Epic HB, Expanded Psionics, LM, MM2+3, Planar HB, RoS, RoD, RotW, SS, and UA.